pub struct Renderer { /* private fields */ }
Implementations§
Source§impl Renderer
impl Renderer
pub fn init<F: Facade>( ctx: &mut Context, facade: &F, ) -> Result<Renderer, RendererError>
pub fn reload_font_texture( &mut self, ctx: &mut Context, ) -> Result<(), RendererError>
pub fn textures(&mut self) -> &mut Textures<TextureEntry>
pub fn render<T: Surface>( &mut self, target: &mut T, draw_data: &DrawData, ) -> Result<(), RendererError>
Auto Trait Implementations§
impl !Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl !Send for Renderer
impl !Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more