[][src]Struct imgui_glium_renderer_filter::TextureEntry

pub struct TextureEntry {
    pub texture: Rc<Texture2d>,
    pub mag_filter: MagnifySamplerFilter,
    pub min_filter: MinifySamplerFilter,
}

Fields

texture: Rc<Texture2d>mag_filter: MagnifySamplerFiltermin_filter: MinifySamplerFilter

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