Struct Game

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pub struct Game {
Show 58 fields pub id: u64, pub age_ratings: Vec<AgeRating>, pub aggregated_rating: f64, pub aggregated_rating_count: i32, pub alternative_names: Vec<AlternativeName>, pub artworks: Vec<Artwork>, pub bundles: Vec<Game>, pub category: i32, pub collection: Option<Collection>, pub cover: Option<Box<Cover>>, pub created_at: Option<Timestamp>, pub dlcs: Vec<Game>, pub expansions: Vec<Game>, pub external_games: Vec<ExternalGame>, pub first_release_date: Option<Timestamp>, pub follows: i32, pub franchise: Option<Franchise>, pub franchises: Vec<Franchise>, pub game_engines: Vec<GameEngine>, pub game_modes: Vec<GameMode>, pub genres: Vec<Genre>, pub hypes: i32, pub involved_companies: Vec<InvolvedCompany>, pub keywords: Vec<Keyword>, pub multiplayer_modes: Vec<MultiplayerMode>, pub name: String, pub parent_game: Option<Box<Game>>, pub platforms: Vec<Platform>, pub player_perspectives: Vec<PlayerPerspective>, pub rating: f64, pub rating_count: i32, pub release_dates: Vec<ReleaseDate>, pub screenshots: Vec<Screenshot>, pub similar_games: Vec<Game>, pub slug: String, pub standalone_expansions: Vec<Game>, pub status: i32, pub storyline: String, pub summary: String, pub tags: Vec<i32>, pub themes: Vec<Theme>, pub total_rating: f64, pub total_rating_count: i32, pub updated_at: Option<Timestamp>, pub url: String, pub version_parent: Option<Box<Game>>, pub version_title: String, pub videos: Vec<GameVideo>, pub websites: Vec<Website>, pub checksum: String, pub remakes: Vec<Game>, pub remasters: Vec<Game>, pub expanded_games: Vec<Game>, pub ports: Vec<Game>, pub forks: Vec<Game>, pub language_supports: Vec<LanguageSupport>, pub game_localizations: Vec<GameLocalization>, pub collections: Vec<Collection>,
}

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§id: u64§age_ratings: Vec<AgeRating>§aggregated_rating: f64§aggregated_rating_count: i32§alternative_names: Vec<AlternativeName>§artworks: Vec<Artwork>§bundles: Vec<Game>§category: i32§collection: Option<Collection>§cover: Option<Box<Cover>>§created_at: Option<Timestamp>§dlcs: Vec<Game>§expansions: Vec<Game>§external_games: Vec<ExternalGame>§first_release_date: Option<Timestamp>§follows: i32§franchise: Option<Franchise>§franchises: Vec<Franchise>§game_engines: Vec<GameEngine>§game_modes: Vec<GameMode>§genres: Vec<Genre>§hypes: i32§involved_companies: Vec<InvolvedCompany>§keywords: Vec<Keyword>§multiplayer_modes: Vec<MultiplayerMode>§name: String§parent_game: Option<Box<Game>>§platforms: Vec<Platform>§player_perspectives: Vec<PlayerPerspective>§rating: f64§rating_count: i32§release_dates: Vec<ReleaseDate>§screenshots: Vec<Screenshot>§similar_games: Vec<Game>§slug: String§standalone_expansions: Vec<Game>§status: i32§storyline: String§summary: String§tags: Vec<i32>§themes: Vec<Theme>§total_rating: f64§total_rating_count: i32§updated_at: Option<Timestamp>§url: String§version_parent: Option<Box<Game>>§version_title: String§videos: Vec<GameVideo>§websites: Vec<Website>§checksum: String§remakes: Vec<Game>§remasters: Vec<Game>§expanded_games: Vec<Game>§ports: Vec<Game>§forks: Vec<Game>§language_supports: Vec<LanguageSupport>§game_localizations: Vec<GameLocalization>§collections: Vec<Collection>

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impl Game

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pub fn category(&self) -> GameCategoryEnum

Returns the enum value of category, or the default if the field is set to an invalid enum value.

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pub fn set_category(&mut self, value: GameCategoryEnum)

Sets category to the provided enum value.

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pub fn status(&self) -> GameStatusEnum

Returns the enum value of status, or the default if the field is set to an invalid enum value.

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pub fn set_status(&mut self, value: GameStatusEnum)

Sets status to the provided enum value.

Trait Implementations§

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impl Clone for Game

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fn clone(&self) -> Game

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Game

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for Game

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for Game

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fn eq(&self, other: &Game) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Game

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T