Struct iced_native::widget::text_input::TextInput
source · pub struct TextInput<'a, Message, Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,{ /* private fields */ }
Expand description
A field that can be filled with text.
Example
#[derive(Debug, Clone)]
enum Message {
TextInputChanged(String),
}
let value = "Some text";
let input = TextInput::new(
"This is the placeholder...",
value,
Message::TextInputChanged,
)
.padding(10);
Implementations§
source§impl<'a, Message, Renderer> TextInput<'a, Message, Renderer>where
Message: Clone,
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> TextInput<'a, Message, Renderer>where Message: Clone, Renderer: Renderer, Renderer::Theme: StyleSheet,
sourcepub fn new<F>(placeholder: &str, value: &str, on_change: F) -> Selfwhere
F: 'a + Fn(String) -> Message,
pub fn new<F>(placeholder: &str, value: &str, on_change: F) -> Selfwhere F: 'a + Fn(String) -> Message,
sourcepub fn on_paste(self, on_paste: impl Fn(String) -> Message + 'a) -> Self
pub fn on_paste(self, on_paste: impl Fn(String) -> Message + 'a) -> Self
Sets the message that should be produced when some text is pasted into
the TextInput
.
sourcepub fn on_submit(self, message: Message) -> Self
pub fn on_submit(self, message: Message) -> Self
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed.
Trait Implementations§
source§impl<'a, Message, Renderer> From<TextInput<'a, Message, Renderer>> for Element<'a, Message, Renderer>where
Message: 'a + Clone,
Renderer: 'a + Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> From<TextInput<'a, Message, Renderer>> for Element<'a, Message, Renderer>where Message: 'a + Clone, Renderer: 'a + Renderer, Renderer::Theme: StyleSheet,
source§impl<'a, Message, Renderer> Widget<Message, Renderer> for TextInput<'a, Message, Renderer>where
Message: Clone,
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> Widget<Message, Renderer> for TextInput<'a, Message, Renderer>where Message: Clone, Renderer: Renderer, Renderer::Theme: StyleSheet,
source§fn operate(
&self,
tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn Operation<Message>
)
fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, _style: &Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Renderer> !RefUnwindSafe for TextInput<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for TextInput<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for TextInput<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for TextInput<'a, Message, Renderer>where Message: Unpin, <Renderer as Renderer>::Font: Unpin, <<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<'a, Message, Renderer> !UnwindSafe for TextInput<'a, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more