Struct iced_native::widget::row::Row
source · pub struct Row<'a, Message, Renderer> { /* private fields */ }
Expand description
A container that distributes its contents horizontally.
Implementations§
source§impl<'a, Message, Renderer> Row<'a, Message, Renderer>
impl<'a, Message, Renderer> Row<'a, Message, Renderer>
sourcepub fn with_children(children: Vec<Element<'a, Message, Renderer>>) -> Self
pub fn with_children(children: Vec<Element<'a, Message, Renderer>>) -> Self
Creates a Row
with the given elements.
sourcepub fn spacing(self, amount: impl Into<Pixels>) -> Self
pub fn spacing(self, amount: impl Into<Pixels>) -> Self
Sets the horizontal spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
sourcepub fn align_items(self, align: Alignment) -> Self
pub fn align_items(self, align: Alignment) -> Self
Sets the vertical alignment of the contents of the Row
.
Trait Implementations§
source§impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> for Element<'a, Message, Renderer>where
Message: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> for Element<'a, Message, Renderer>where Message: 'a, Renderer: Renderer + 'a,
source§impl<'a, Message, Renderer> Widget<Message, Renderer> for Row<'a, Message, Renderer>where
Renderer: Renderer,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Row<'a, Message, Renderer>where Renderer: Renderer,
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, style: &Style, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, Message, Renderer> !RefUnwindSafe for Row<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Row<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Row<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Row<'a, Message, Renderer>
impl<'a, Message, Renderer> !UnwindSafe for Row<'a, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more