Struct iced_native::widget::pick_list::PickList
source · pub struct PickList<'a, T, Message, Renderer>where
[T]: ToOwned<Owned = Vec<T>>,
Renderer: Renderer,
Renderer::Theme: StyleSheet,{ /* private fields */ }
Expand description
A widget for selecting a single value from a list of options.
Implementations§
source§impl<'a, T, Message, Renderer> PickList<'a, T, Message, Renderer>where
T: ToString + Eq + 'a,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: Renderer,
Renderer::Theme: StyleSheet + StyleSheet + StyleSheet + StyleSheet,
<Renderer::Theme as StyleSheet>::Style: From<<Renderer::Theme as StyleSheet>::Style>,
impl<'a, T, Message, Renderer> PickList<'a, T, Message, Renderer>where T: ToString + Eq + 'a, [T]: ToOwned<Owned = Vec<T>>, Renderer: Renderer, Renderer::Theme: StyleSheet + StyleSheet + StyleSheet + StyleSheet, <Renderer::Theme as StyleSheet>::Style: From<<Renderer::Theme as StyleSheet>::Style>,
sourcepub const DEFAULT_PADDING: Padding = _
pub const DEFAULT_PADDING: Padding = _
The default padding of a PickList
.
sourcepub fn new(
options: impl Into<Cow<'a, [T]>>,
selected: Option<T>,
on_selected: impl Fn(T) -> Message + 'a
) -> Self
pub fn new( options: impl Into<Cow<'a, [T]>>, selected: Option<T>, on_selected: impl Fn(T) -> Message + 'a ) -> Self
Creates a new PickList
with the given list of options, the current
selected value, and the message to produce when an option is selected.
sourcepub fn placeholder(self, placeholder: impl Into<String>) -> Self
pub fn placeholder(self, placeholder: impl Into<String>) -> Self
Sets the placeholder of the PickList
.
Trait Implementations§
source§impl<'a, T, Message, Renderer> From<PickList<'a, T, Message, Renderer>> for Element<'a, Message, Renderer>where
T: Clone + ToString + Eq + 'static + 'a,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: Renderer + 'a,
Renderer::Theme: StyleSheet + StyleSheet + StyleSheet + StyleSheet,
<Renderer::Theme as StyleSheet>::Style: From<<Renderer::Theme as StyleSheet>::Style>,
impl<'a, T, Message, Renderer> From<PickList<'a, T, Message, Renderer>> for Element<'a, Message, Renderer>where T: Clone + ToString + Eq + 'static + 'a, [T]: ToOwned<Owned = Vec<T>>, Message: 'a, Renderer: Renderer + 'a, Renderer::Theme: StyleSheet + StyleSheet + StyleSheet + StyleSheet, <Renderer::Theme as StyleSheet>::Style: From<<Renderer::Theme as StyleSheet>::Style>,
source§impl<'a, T, Message, Renderer> Widget<Message, Renderer> for PickList<'a, T, Message, Renderer>where
T: Clone + ToString + Eq + 'static + 'a,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: Renderer + 'a,
Renderer::Theme: StyleSheet + StyleSheet + StyleSheet + StyleSheet,
<Renderer::Theme as StyleSheet>::Style: From<<Renderer::Theme as StyleSheet>::Style>,
impl<'a, T, Message, Renderer> Widget<Message, Renderer> for PickList<'a, T, Message, Renderer>where T: Clone + ToString + Eq + 'static + 'a, [T]: ToOwned<Owned = Vec<T>>, Message: 'a, Renderer: Renderer + 'a, Renderer::Theme: StyleSheet + StyleSheet + StyleSheet + StyleSheet, <Renderer::Theme as StyleSheet>::Style: From<<Renderer::Theme as StyleSheet>::Style>,
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, _style: &Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, T, Message, Renderer> !RefUnwindSafe for PickList<'a, T, Message, Renderer>
impl<'a, T, Message, Renderer> !Send for PickList<'a, T, Message, Renderer>
impl<'a, T, Message, Renderer> !Sync for PickList<'a, T, Message, Renderer>
impl<'a, T, Message, Renderer> Unpin for PickList<'a, T, Message, Renderer>where T: Unpin, <Renderer as Renderer>::Font: Unpin, <<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<'a, T, Message, Renderer> !UnwindSafe for PickList<'a, T, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more