Struct iced_native::widget::button::Button
source · pub struct Button<'a, Message, Renderer>where
Renderer: Renderer,
Renderer::Theme: StyleSheet,{ /* private fields */ }
Expand description
A generic widget that produces a message when pressed.
#[derive(Clone)]
enum Message {
ButtonPressed,
}
let button = Button::new("Press me!").on_press(Message::ButtonPressed);
If a Button::on_press
handler is not set, the resulting Button
will
be disabled:
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn disabled_button<'a>() -> Button<'a, Message> {
Button::new("I'm disabled!")
}
fn enabled_button<'a>() -> Button<'a, Message> {
disabled_button().on_press(Message::ButtonPressed)
}
Implementations§
Trait Implementations§
source§impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>> for Element<'a, Message, Renderer>where
Message: Clone + 'a,
Renderer: Renderer + 'a,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>> for Element<'a, Message, Renderer>where Message: Clone + 'a, Renderer: Renderer + 'a, Renderer::Theme: StyleSheet,
source§impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message, Renderer>where
Message: 'a + Clone,
Renderer: 'a + Renderer,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message, Renderer>where Message: 'a + Clone, Renderer: 'a + Renderer, Renderer::Theme: StyleSheet,
source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message> ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, _style: &Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Renderer> !RefUnwindSafe for Button<'a, Message, Renderer>
impl<'a, Message, Renderer> !Send for Button<'a, Message, Renderer>
impl<'a, Message, Renderer> !Sync for Button<'a, Message, Renderer>
impl<'a, Message, Renderer> Unpin for Button<'a, Message, Renderer>where Message: Unpin, <<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<'a, Message, Renderer> !UnwindSafe for Button<'a, Message, Renderer>
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more