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State

Struct State 

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pub struct State<Id> { /* private fields */ }
Available on crate feature property-grid only.
Expand description

The properties, their values, and what is open, highlighted, filtered and being edited.

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impl<Id: Copy + Eq + Hash> State<Id>

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pub fn new(properties: impl IntoIterator<Item = Property<Id>>) -> Self

Holds properties, categorised with every category open. Ids must be unique; a later property with the same id replaces the earlier.

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pub fn with_sort(self, sort: Sort) -> Self

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pub fn with_collapsed( self, categories: impl IntoIterator<Item = impl Into<String>>, ) -> Self

Starts with these categories closed.

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pub fn with_name_width(self, width: f32) -> Self

Starts the name column at width pixels rather than NAME_WIDTH, which a narrow grid shrinks.

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pub fn properties(&self) -> &[Property<Id>]

Every property, in the order given.

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pub fn property(&self, id: Id) -> Option<&Property<Id>>

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pub fn value(&self, id: Id) -> Option<&Value>

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pub fn set(&mut self, id: Id, value: impl Into<Value>) -> bool

Sets a value from the app, such as after an undo or from a custom editor, dropping any draft or edit of it. Returns whether it changed.

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pub fn categories(&self) -> &[String]

Category names, in the order they first appear.

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pub fn is_expanded(&self, category: &str) -> bool

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pub fn sort(&self) -> Sort

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pub fn query(&self) -> &str

The search text, which filters properties by name.

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pub fn highlighted(&self) -> Option<&Entry<Id>>

The row the keyboard acts on, which the description area describes.

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pub fn highlighted_property(&self) -> Option<&Property<Id>>

The highlighted property, if a property rather than a category is highlighted.

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pub fn editing(&self) -> Option<Id>

The property being typed into.

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pub fn draft(&self, id: Id) -> Option<&Draft>

Text typed into a property that is being edited, or that was left while invalid.

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pub fn error(&self, id: Id) -> Option<&str>

Why a property’s draft is not valid.

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pub fn can_reset(&self, id: Id) -> bool

Whether resetting the property would change anything: it has a default, is enabled, and differs from the default or holds a draft.

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pub fn is_focused(&self) -> bool

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pub fn is_resizing(&self) -> bool

Whether the line between the columns is being dragged.

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pub fn name_width(&self) -> Option<f32>

The name column’s width once set or dragged.

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pub fn matches(&self, id: Id) -> bool

Whether a property passes the filter.

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pub fn count(&self, category: &str) -> usize

How many properties in a category pass the filter.

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pub fn entries(&self) -> Vec<Entry<Id>>

The rows on screen, in order: properties that pass the filter, under their categories while categorised.

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pub fn update(&mut self, event: Event<Id>) -> Option<Output<Id>>

Applies an event and returns what the app may need to act on.

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pub fn key_event( &self, keymap: &Keymap<Action>, key: &Event, ) -> Option<Event<Id>>

Turns a key press into an event through keymap.

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impl<Id: Clone> Clone for State<Id>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Id: Debug> Debug for State<Id>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<Id> Freeze for State<Id>
where Vec<Property<Id>>: Freeze, HashMap<Id, usize>: Freeze, Option<Entry<Id>>: Freeze, Option<Editing<Id>>: Freeze, HashMap<Id, Draft>: Freeze,

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impl<Id> RefUnwindSafe for State<Id>

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impl<Id> Send for State<Id>
where Vec<Property<Id>>: Send, HashMap<Id, usize>: Send, Option<Entry<Id>>: Send, Option<Editing<Id>>: Send, HashMap<Id, Draft>: Send,

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impl<Id> Sync for State<Id>
where Vec<Property<Id>>: Sync, HashMap<Id, usize>: Sync, Option<Entry<Id>>: Sync, Option<Editing<Id>>: Sync, HashMap<Id, Draft>: Sync,

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impl<Id> Unpin for State<Id>
where Vec<Property<Id>>: Unpin, HashMap<Id, usize>: Unpin, Option<Entry<Id>>: Unpin, Option<Editing<Id>>: Unpin, HashMap<Id, Draft>: Unpin,

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impl<Id> UnsafeUnpin for State<Id>

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impl<Id> UnwindSafe for State<Id>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync> ⓘ

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<State, Message> IntoBoot<State, Message> for State

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fn into_boot(self) -> (State, Task<Message>)

Turns some type into the initial state of some Application.
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impl<T> MaybeClone for T

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impl<T> MaybeDebug for T

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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSync for T
where T: Sync,

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more