pub struct MinimalSoftwareWindow { /* private fields */ }Expand description
This is a minimal adapter for a Window that doesn’t have any other feature than rendering using the software renderer.
Implementations§
source§impl MinimalSoftwareWindow
impl MinimalSoftwareWindow
sourcepub fn new(repaint_buffer_type: RepaintBufferType) -> Rc<Self>
pub fn new(repaint_buffer_type: RepaintBufferType) -> Rc<Self>
Instantiate a new MinimalWindowAdaptor
The repaint_buffer_type parameter specify what kind of buffer are passed to the SoftwareRenderer
sourcepub fn draw_if_needed(
&self,
render_callback: impl FnOnce(&SoftwareRenderer)
) -> bool
pub fn draw_if_needed( &self, render_callback: impl FnOnce(&SoftwareRenderer) ) -> bool
If the window needs to be redrawn, the callback will be called with the renderer that should be used to do the drawing.
SoftwareRenderer::render() or SoftwareRenderer::render_by_line() should be called
in that callback.
Return true if something was redrawn.
Methods from Deref<Target = Window>§
sourcepub fn show(&self) -> Result<(), PlatformError>
pub fn show(&self) -> Result<(), PlatformError>
Registers the window with the windowing system in order to make it visible on the screen.
sourcepub fn hide(&self) -> Result<(), PlatformError>
pub fn hide(&self) -> Result<(), PlatformError>
De-registers the window from the windowing system, therefore hiding it.
sourcepub fn set_rendering_notifier(
&self,
callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static
) -> Result<(), SetRenderingNotifierError>
pub fn set_rendering_notifier( &self, callback: impl FnMut(RenderingState, &GraphicsAPI<'_>) + 'static ) -> Result<(), SetRenderingNotifierError>
This function allows registering a callback that’s invoked during the different phases of rendering. This allows custom rendering on top or below of the scene.
sourcepub fn on_close_requested(
&self,
callback: impl FnMut() -> CloseRequestResponse + 'static
)
pub fn on_close_requested( &self, callback: impl FnMut() -> CloseRequestResponse + 'static )
This function allows registering a callback that’s invoked when the user tries to close a window. The callback has to return a CloseRequestResponse.
sourcepub fn request_redraw(&self)
pub fn request_redraw(&self)
This function issues a request to the windowing system to redraw the contents of the window.
sourcepub fn scale_factor(&self) -> f32
pub fn scale_factor(&self) -> f32
This function returns the scale factor that allows converting between logical and physical pixels.
sourcepub fn position(&self) -> PhysicalPosition
pub fn position(&self) -> PhysicalPosition
Returns the position of the window on the screen, in physical screen coordinates and including a window frame (if present).
sourcepub fn set_position(&self, position: impl Into<WindowPosition>)
pub fn set_position(&self, position: impl Into<WindowPosition>)
Sets the position of the window on the screen, in physical screen coordinates and including a window frame (if present). Note that on some windowing systems, such as Wayland, this functionality is not available.
sourcepub fn size(&self) -> PhysicalSize
pub fn size(&self) -> PhysicalSize
Returns the size of the window on the screen, in physical screen coordinates and excluding a window frame (if present).
sourcepub fn set_size(&self, size: impl Into<WindowSize>)
pub fn set_size(&self, size: impl Into<WindowSize>)
Resizes the window to the specified size on the screen, in physical pixels and excluding a window frame (if present).
sourcepub fn dispatch_event(&self, event: WindowEvent)
pub fn dispatch_event(&self, event: WindowEvent)
Dispatch a window event to the scene.
Use this when you’re implementing your own backend and want to forward user input events.
Any position fields in the event must be in the logical pixel coordinate system relative to the top left corner of the window.
sourcepub fn has_active_animations(&self) -> bool
pub fn has_active_animations(&self) -> bool
Returns true if there is an animation currently active on any property in the Window; false otherwise.
sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Returns the visibility state of the window. This function can return false even if you previously called show() on it, for example if the user minimized the window.