Struct i_slint_core::api::PhysicalPosition
source · pub struct PhysicalPosition {
pub x: i32,
pub y: i32,
}Expand description
A position represented in the coordinate space of physical device pixels. That is the space after applying a display device specific scale factor to pixels from the logical coordinate space.
Fields§
§x: i32The x coordinate.
y: i32The y coordinate.
Implementations§
source§impl PhysicalPosition
impl PhysicalPosition
sourcepub const fn new(x: i32, y: i32) -> Self
pub const fn new(x: i32, y: i32) -> Self
Construct a new physical position from the given x and y coordinates, that are assumed to be in the physical coordinate space.
sourcepub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self
pub fn from_logical(logical_pos: LogicalPosition, scale_factor: f32) -> Self
Convert a given logical position to a physical position by multiplying the coordinates with the specified scale factor.
sourcepub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
pub fn to_logical(&self, scale_factor: f32) -> LogicalPosition
Convert this physical position to a logical position by dividing the coordinates with the specified scale factor.
Trait Implementations§
source§impl Clone for PhysicalPosition
impl Clone for PhysicalPosition
source§fn clone(&self) -> PhysicalPosition
fn clone(&self) -> PhysicalPosition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PhysicalPosition
impl Debug for PhysicalPosition
source§impl Default for PhysicalPosition
impl Default for PhysicalPosition
source§fn default() -> PhysicalPosition
fn default() -> PhysicalPosition
Returns the “default value” for a type. Read more
source§impl From<PhysicalPosition> for WindowPosition
impl From<PhysicalPosition> for WindowPosition
source§fn from(original: PhysicalPosition) -> WindowPosition
fn from(original: PhysicalPosition) -> WindowPosition
Converts to this type from the input type.
source§impl PartialEq<PhysicalPosition> for PhysicalPosition
impl PartialEq<PhysicalPosition> for PhysicalPosition
source§fn eq(&self, other: &PhysicalPosition) -> bool
fn eq(&self, other: &PhysicalPosition) -> bool
This method tests for
self and other values to be equal, and is used
by ==.