#[repr(C)]
pub struct TextInput {
Show 32 fields pub text: Property<SharedString>, pub font_family: Property<SharedString>, pub font_size: Property<LogicalLength>, pub font_weight: Property<i32>, pub color: Property<Brush>, pub selection_foreground_color: Property<Color>, pub selection_background_color: Property<Color>, pub horizontal_alignment: Property<TextHorizontalAlignment>, pub vertical_alignment: Property<TextVerticalAlignment>, pub wrap: Property<TextWrap>, pub input_type: Property<InputType>, pub letter_spacing: Property<LogicalLength>, pub x: Property<LogicalLength>, pub y: Property<LogicalLength>, pub width: Property<LogicalLength>, pub height: Property<LogicalLength>, pub cursor_position_byte_offset: Property<i32>, pub anchor_position_byte_offset: Property<i32>, pub text_cursor_width: Property<LogicalLength>, pub cursor_visible: Property<bool>, pub has_focus: Property<bool>, pub enabled: Property<bool>, pub accepted: Callback<VoidArg>, pub cursor_position_changed: Callback<(Point,)>, pub edited: Callback<VoidArg>, pub pressed: Cell<bool>, pub single_line: Property<bool>, pub read_only: Property<bool>, pub preedit_text: Property<SharedString>, pub preedit_selection_start: Property<i32>, pub preedit_selection_end: Property<i32>, pub cached_rendering_data: CachedRenderingData, /* private fields */
}
Expand description

The implementation of the TextInput element

Fields§

§text: Property<SharedString>§font_family: Property<SharedString>§font_size: Property<LogicalLength>§font_weight: Property<i32>§color: Property<Brush>§selection_foreground_color: Property<Color>§selection_background_color: Property<Color>§horizontal_alignment: Property<TextHorizontalAlignment>§vertical_alignment: Property<TextVerticalAlignment>§wrap: Property<TextWrap>§input_type: Property<InputType>§letter_spacing: Property<LogicalLength>§x: Property<LogicalLength>§y: Property<LogicalLength>§width: Property<LogicalLength>§height: Property<LogicalLength>§cursor_position_byte_offset: Property<i32>§anchor_position_byte_offset: Property<i32>§text_cursor_width: Property<LogicalLength>§cursor_visible: Property<bool>§has_focus: Property<bool>§enabled: Property<bool>§accepted: Callback<VoidArg>§cursor_position_changed: Callback<(Point,)>§edited: Callback<VoidArg>§pressed: Cell<bool>§single_line: Property<bool>§read_only: Property<bool>§preedit_text: Property<SharedString>§preedit_selection_start: Property<i32>§preedit_selection_end: Property<i32>§cached_rendering_data: CachedRenderingData

Implementations§

Return a struct containing the offset of for the fields of this struct

Trait Implementations§

Returns the “default value” for a type. Read more
Safety: must be a valid VTable for Self
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more
Returns the geometry of this item (relative to its parent item)
We would need max/min/preferred size, and all layout info
Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again. Read more
Handle input event for mouse and touch event
offset in bytes from the *const ItemImpl. isize::MAX means None Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.