Struct i_slint_core::items::TextInput
source · #[repr(C)]pub struct TextInput {Show 32 fields
pub text: Property<SharedString>,
pub font_family: Property<SharedString>,
pub font_size: Property<LogicalLength>,
pub font_weight: Property<i32>,
pub color: Property<Brush>,
pub selection_foreground_color: Property<Color>,
pub selection_background_color: Property<Color>,
pub horizontal_alignment: Property<TextHorizontalAlignment>,
pub vertical_alignment: Property<TextVerticalAlignment>,
pub wrap: Property<TextWrap>,
pub input_type: Property<InputType>,
pub letter_spacing: Property<LogicalLength>,
pub x: Property<LogicalLength>,
pub y: Property<LogicalLength>,
pub width: Property<LogicalLength>,
pub height: Property<LogicalLength>,
pub cursor_position_byte_offset: Property<i32>,
pub anchor_position_byte_offset: Property<i32>,
pub text_cursor_width: Property<LogicalLength>,
pub cursor_visible: Property<bool>,
pub has_focus: Property<bool>,
pub enabled: Property<bool>,
pub accepted: Callback<VoidArg>,
pub cursor_position_changed: Callback<(Point,)>,
pub edited: Callback<VoidArg>,
pub pressed: Cell<bool>,
pub single_line: Property<bool>,
pub read_only: Property<bool>,
pub preedit_text: Property<SharedString>,
pub preedit_selection_start: Property<i32>,
pub preedit_selection_end: Property<i32>,
pub cached_rendering_data: CachedRenderingData,
/* private fields */
}Expand description
The implementation of the TextInput element
Fields§
§text: Property<SharedString>§font_family: Property<SharedString>§font_size: Property<LogicalLength>§font_weight: Property<i32>§color: Property<Brush>§selection_foreground_color: Property<Color>§selection_background_color: Property<Color>§horizontal_alignment: Property<TextHorizontalAlignment>§vertical_alignment: Property<TextVerticalAlignment>§wrap: Property<TextWrap>§input_type: Property<InputType>§letter_spacing: Property<LogicalLength>§x: Property<LogicalLength>§y: Property<LogicalLength>§width: Property<LogicalLength>§height: Property<LogicalLength>§cursor_position_byte_offset: Property<i32>§anchor_position_byte_offset: Property<i32>§text_cursor_width: Property<LogicalLength>§cursor_visible: Property<bool>§has_focus: Property<bool>§enabled: Property<bool>§accepted: Callback<VoidArg>§cursor_position_changed: Callback<(Point,)>§edited: Callback<VoidArg>§pressed: Cell<bool>§single_line: Property<bool>§read_only: Property<bool>§preedit_text: Property<SharedString>§preedit_selection_start: Property<i32>§preedit_selection_end: Property<i32>§cached_rendering_data: CachedRenderingDataImplementations§
source§impl TextInput
impl TextInput
sourcepub const FIELD_OFFSETS: TextInputFieldsOffsets = _
pub const FIELD_OFFSETS: TextInputFieldsOffsets = _
Return a struct containing the offset of for the fields of this struct
source§impl TextInput
impl TextInput
pub fn text(self: Pin<&Self>) -> SharedString
pub fn font_family(self: Pin<&Self>) -> SharedString
pub fn font_size(self: Pin<&Self>) -> LogicalLength
pub fn font_weight(self: Pin<&Self>) -> i32
pub fn color(self: Pin<&Self>) -> Brush
pub fn selection_foreground_color(self: Pin<&Self>) -> Color
pub fn selection_background_color(self: Pin<&Self>) -> Color
pub fn horizontal_alignment(self: Pin<&Self>) -> TextHorizontalAlignment
pub fn vertical_alignment(self: Pin<&Self>) -> TextVerticalAlignment
pub fn wrap(self: Pin<&Self>) -> TextWrap
pub fn input_type(self: Pin<&Self>) -> InputType
pub fn letter_spacing(self: Pin<&Self>) -> LogicalLength
pub fn x(self: Pin<&Self>) -> LogicalLength
pub fn y(self: Pin<&Self>) -> LogicalLength
pub fn width(self: Pin<&Self>) -> LogicalLength
pub fn height(self: Pin<&Self>) -> LogicalLength
pub fn cursor_position_byte_offset(self: Pin<&Self>) -> i32
pub fn anchor_position_byte_offset(self: Pin<&Self>) -> i32
pub fn text_cursor_width(self: Pin<&Self>) -> LogicalLength
pub fn cursor_visible(self: Pin<&Self>) -> bool
pub fn has_focus(self: Pin<&Self>) -> bool
pub fn enabled(self: Pin<&Self>) -> bool
pub fn single_line(self: Pin<&Self>) -> bool
pub fn read_only(self: Pin<&Self>) -> bool
pub fn preedit_text(self: Pin<&Self>) -> SharedString
pub fn preedit_selection_start(self: Pin<&Self>) -> i32
pub fn preedit_selection_end(self: Pin<&Self>) -> i32
source§impl TextInput
impl TextInput
pub fn anchor_position(self: Pin<&Self>, text: &str) -> usize
pub fn cursor_position(self: Pin<&Self>, text: &str) -> usize
pub fn selection_anchor_and_cursor(self: Pin<&Self>) -> (usize, usize)
pub fn has_selection(self: Pin<&Self>) -> bool
pub fn font_request(
self: Pin<&Self>,
window_adapter: &Rc<dyn WindowAdapter>
) -> FontRequest
pub fn visual_representation(self: Pin<&Self>) -> TextInputVisualRepresentation
Trait Implementations§
source§impl HasStaticVTable<ItemVTable> for TextInput
impl HasStaticVTable<ItemVTable> for TextInput
source§fn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
source§impl Item for TextInput
impl Item for TextInput
source§fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
fn init(self: Pin<&Self>, _window_adapter: &Rc<dyn WindowAdapter>)
This function is called by the run-time after the memory for the item
has been allocated and initialized. It will be called before any user specified
bindings are set. Read more
source§fn geometry(self: Pin<&Self>) -> LogicalRect
fn geometry(self: Pin<&Self>) -> LogicalRect
Returns the geometry of this item (relative to its parent item)
source§fn layout_info(
self: Pin<&Self>,
orientation: Orientation,
window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
fn layout_info(
self: Pin<&Self>,
orientation: Orientation,
window_adapter: &Rc<dyn WindowAdapter>
) -> LayoutInfo
We would need max/min/preferred size, and all layout info
source§fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again. Read moresource§fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
event: MouseEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn key_event(
self: Pin<&Self>,
event: &KeyEvent,
window_adapter: &Rc<dyn WindowAdapter>,
self_rc: &ItemRc
) -> KeyEventResult
fn focus_event(
self: Pin<&Self>,
event: &FocusEvent,
window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc
) -> FocusEventResult
fn render(
self: Pin<&Self>,
backend: &mut &mut dyn ItemRenderer,
self_rc: &ItemRc
) -> RenderingResult
source§impl ItemConsts for TextInput
impl ItemConsts for TextInput
source§const cached_rendering_data_offset: FieldOffset<TextInput, CachedRenderingData> = _
const cached_rendering_data_offset: FieldOffset<TextInput, CachedRenderingData> = _
offset in bytes from the *const ItemImpl.
isize::MAX means None Read more