pub struct TextInputVisualRepresentation {
    pub text: String,
    pub preedit_range: Range<usize>,
    pub selection_range: Range<usize>,
    pub cursor_position: Option<usize>,
}
Expand description

This struct holds the fields needed for rendering a TextInput item after applying any on-going composition. This way the renderer’s don’t have to duplicate the code for extracting and applying the pre-edit text, cursor placement within, etc.

Fields§

§text: String

The text to be rendered including any pre-edit string

§preedit_range: Range<usize>

If set, this field specifies the range as byte offsets within the text field where the composition is in progress. Renderers typically provide visual feedback for the currently composed text, such as by using underlines.

§selection_range: Range<usize>

If set, specifies the range as byte offsets within the text where to draw the selection.

§cursor_position: Option<usize>

The position where to draw the cursor, as byte offset within the text.

Auto Trait Implementations§

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