Skip to main content

RemoteSession

Struct RemoteSession 

Source
pub struct RemoteSession { /* private fields */ }

Implementations§

Source§

impl RemoteSession

Source

pub fn new(config: SessionConfig) -> Self

Create a new remote session.

Sets up the engine with the component resolver and module, but does NOT render yet. The initial render happens in [handle_hello].

Source

pub fn on_route_enter<F>(&self, pattern: impl Into<String>, handler: F)
where F: Fn(&HashMap<String, String>, &mut HashMap<String, Value>, &Arc<GlobalContext>) + Send + Sync + 'static,

Register a route-entry hook.

Called whenever the session’s router lands on pattern (via any @router.push / @router.replace / @router.back dispatch). The hook receives the extracted route params, a mutable handle to the shared state map (keyed by lowercase module name; "" = primary), and the session’s GlobalContext.

Typical use: load data for a :id / :postId route and write it into the corresponding nested module’s state slot. The state changes are flushed to the engine at the end of the surrounding handle_action call, so any patches land in the same WebSocket response.

session.on_route_enter("/comments/:postId", move |params, state, _ctx| {
    let post_id = params.get("postId").cloned().unwrap_or_default();
    let comments = load_comments(&db, &post_id);
    if let Some(slot) = state.get_mut("comments") {
        if let Some(obj) = slot.as_object_mut() {
            obj.insert("postId".into(), Value::String(post_id));
            obj.insert("comments".into(), serde_json::to_value(&comments).unwrap());
        }
    }
});
Source

pub fn router(&self) -> &Arc<HypenRouter>

The router driving this session.

The engine’s reserved router.* action namespace is wired to this router automatically in Self::new — DSL authors get @router.push / @router.replace / @router.back for free. Callers that want programmatic nav, to subscribe to on_navigate, or to attach a ManagedRouter use this handle.

Source

pub fn context(&self) -> &Arc<GlobalContext>

The global context associated with this session.

Paired with Self::router; the session sets the router on the context at construction so any attached ManagedRouter can find it via context.router().

Source

pub fn from_definition<S: State>( def: Arc<ModuleDefinition<S>>, components: ComponentRegistry, ) -> Self

Create a session from a ModuleDefinition, automatically wiring up typed action handlers, UI source, and resources.

This is the recommended way to create a RemoteSession when using the ModuleBuilder API. It eliminates manual SessionConfig construction and raw action handler closures.

§Example
let module = Arc::new(HypenApp::module::<MyState>("App")
    .state(MyState::default())
    .ui_file("./components/App/component.hypen")
    .on_action::<()>("increment", |s, _, _| s.count += 1)
    .build());

let session = RemoteSession::from_definition(module, components);
Source

pub fn from_definition_with_state<S: State>( def: Arc<ModuleDefinition<S>>, components: ComponentRegistry, initial_state: S, modules: Vec<ModuleSessionConfig>, ) -> Self

Create a session from a ModuleDefinition with a per-client state override and optional nested modules.

Use this when initial state varies per client (e.g., loaded from a database for the connected user).

§Example
let search_mod = Arc::new(HypenApp::module::<SearchState>("Search")
    .state(SearchState::default())
    .on_action::<()>("search", |s, _, _| { /* filter */ })
    .build());

let session = RemoteSession::from_definition_with_state(
    app_module.clone(),
    components,
    client_state,
    vec![ModuleSessionConfig::from_definition(search_mod)],
);
Source

pub fn set_action_handler<F>(&self, handler: F)
where F: Fn(&str, Option<&Value>, &Value) -> Value + Send + Sync + 'static,

Set the action handler for the session’s primary module.

Called whenever a dispatchAction message arrives whose action belongs to the primary module (i.e. engine.action_scope_for returns None). The handler receives the action name, optional payload, and current primary-module state, and must return the new state.

Nested-module handlers are installed internally by from_definition_with_state.

Source

pub fn session_id(&self) -> &str

The session ID assigned to this client.

Source

pub fn handle_hello(&self, client_session_id: Option<&str>) -> Vec<String>

Handle the hello handshake. Returns [sessionAck, initialTree] as JSON.

If client_session_id is Some(id) and a SessionManager was used to suspend that session earlier, the caller should call handle_reconnect with the PendingSession.saved_state BEFORE calling this method so the state is restored before the initial render.

Call this either:

  • When you receive a hello message from the client, or
  • Immediately after connection (for clients that don’t send hello)
Source

pub fn handle_message(&self, json: &str) -> Vec<String>

Handle an incoming JSON message. Returns response messages as JSON strings.

Source

pub fn get_state(&self) -> Value

Get a snapshot of the current primary-module state.

Source

pub fn revision(&self) -> u64

Get the current revision number.

Source

pub fn fire_disconnect(&self, session_info: &SessionInfo)

Fire the on_disconnect handler with a snapshot of the current primary-module state. Call this when the last WebSocket connection for the session drops and you’re about to suspend it via [SessionManager::suspend_session].

No-op if no on_disconnect handler was registered on the ModuleDefinition (i.e. the session was created via RemoteSession::new without from_definition).

Source

pub fn fire_reconnect(&self, session_info: &SessionInfo, saved_state: &Value)

Fire the on_reconnect handler and apply the saved state to the session. Call this when a client resumes a suspended session (i.e. after [SessionManager::resume_session] returns Some(pending)).

The handler receives a mutable reference to the current primary state (as JSON) and the saved state — it can choose to merge, replace, or ignore the saved state. If no handler is registered, the saved state replaces the primary state directly.

Source

pub fn fire_expire(&self, session_info: &SessionInfo)

Fire the on_expire handler. Call this from the [SessionManager] suspension’s on_expire callback when the TTL elapses without a reconnect.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Erasable for T

Source§

const ACK_1_1_0: bool = true

Whether this implementor has acknowledged the 1.1.0 update to unerase’s documented implementation requirements. Read more
Source§

unsafe fn unerase(this: NonNull<Erased>) -> NonNull<T>

Unerase this erased pointer. Read more
Source§

fn erase(this: NonNull<Self>) -> NonNull<Erased>

Turn this erasable pointer into an erased pointer. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<'src, T> IntoMaybe<'src, T> for T
where T: 'src,

Source§

type Proj<U: 'src> = U

Source§

fn map_maybe<R>( self, _f: impl FnOnce(&'src T) -> &'src R, g: impl FnOnce(T) -> R, ) -> <T as IntoMaybe<'src, T>>::Proj<R>
where R: 'src,

Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1:

renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more