#[repr(C)]pub struct DrawData {
pub world_matrix: Mat34f,
}
Expand description
GPU friendly struct containing single entity draw data
Fields§
§world_matrix: Mat34f
World matrix for transforming entity
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DrawData
impl RefUnwindSafe for DrawData
impl Send for DrawData
impl Sync for DrawData
impl Unpin for DrawData
impl UnwindSafe for DrawData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more