pub struct VoxelizedVolume { /* private fields */ }
Expand description

A cubic volume filled with voxels.

Implementations

Voxelizes the given shape described by its boundary: a triangle mesh (in 3D) or polyline (in 2D).

Parameters
  • points - The vertex buffer of the boundary of the shape to voxelize.
  • indices - The index buffer of the boundary of the shape to voxelize.
  • resolution - Controls the number of subdivision done along each axis. This number is the number of subdivisions along the axis where the input shape has the largest extent. The other dimensions will have a different automatically-determined resolution (in order to keep the voxels cubic).
  • fill_mode - Controls what is being voxelized.
  • keep_voxel_to_primitives_map - If set to true a map between the voxels and the primitives (3D triangles or 2D segments) it intersects will be computed.

The number of voxel subdivisions along each coordinate axis.

The scale factor that needs to be applied to the voxels of self in order to give them the size matching the original model’s size.

The value of the given voxel.

In 2D, the k` argument is ignored.

Trait Implementations

Converts this type into the (usually inferred) input type.

Auto Trait Implementations

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