pub struct HalfSpace {
pub normal: Unit<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>,
}
Expand description
A half-space delimited by an infinite plane.
Fields
normal: Unit<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>
The halfspace planar boundary’s outward normal.
Implementations
sourceimpl HalfSpace
impl HalfSpace
sourcepub fn bounding_sphere(
&self,
pos: &Isometry<f32, Unit<Complex<f32>>, 2>
) -> BoundingSphere
pub fn bounding_sphere(
&self,
pos: &Isometry<f32, Unit<Complex<f32>>, 2>
) -> BoundingSphere
Computes the world-space bounding sphere of this half-space, transformed by pos
.
sourcepub fn local_bounding_sphere(&self) -> BoundingSphere
pub fn local_bounding_sphere(&self) -> BoundingSphere
Computes the local-space bounding sphere of this half-space.
Trait Implementations
sourceimpl PointQuery for HalfSpace
impl PointQuery for HalfSpace
sourcefn project_local_point(
&self,
pt: &OPoint<f32, Const<2>>,
solid: bool
) -> PointProjection
fn project_local_point(
&self,
pt: &OPoint<f32, Const<2>>,
solid: bool
) -> PointProjection
Projects a point on
self
. Read moresourcefn project_local_point_and_get_feature(
&self,
pt: &OPoint<f32, Const<2>>
) -> (PointProjection, FeatureId)
fn project_local_point_and_get_feature(
&self,
pt: &OPoint<f32, Const<2>>
) -> (PointProjection, FeatureId)
Projects a point on the boundary of
self
and returns the id of the
feature the point was projected on. Read moresourcefn distance_to_local_point(&self, pt: &OPoint<f32, Const<2>>, solid: bool) -> f32
fn distance_to_local_point(&self, pt: &OPoint<f32, Const<2>>, solid: bool) -> f32
Computes the minimal distance between a point and
self
.sourcefn contains_local_point(&self, pt: &OPoint<f32, Const<2>>) -> bool
fn contains_local_point(&self, pt: &OPoint<f32, Const<2>>) -> bool
Tests if the given point is inside of
self
.sourcefn project_local_point_with_max_dist(
&self,
pt: &OPoint<f32, Const<2>>,
solid: bool,
max_dist: f32
) -> Option<PointProjection>
fn project_local_point_with_max_dist(
&self,
pt: &OPoint<f32, Const<2>>,
solid: bool,
max_dist: f32
) -> Option<PointProjection>
Projects a point on
self
, unless the projection lies further than the given max distance. Read moresourcefn project_point_with_max_dist(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
pt: &OPoint<f32, Const<2>>,
solid: bool,
max_dist: f32
) -> Option<PointProjection>
fn project_point_with_max_dist(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
pt: &OPoint<f32, Const<2>>,
solid: bool,
max_dist: f32
) -> Option<PointProjection>
Projects a point on
self
transformed by m
, unless the projection lies further than the given max distance.sourcefn project_point(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
pt: &OPoint<f32, Const<2>>,
solid: bool
) -> PointProjection
fn project_point(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
pt: &OPoint<f32, Const<2>>,
solid: bool
) -> PointProjection
Projects a point on
self
transformed by m
.sourcefn distance_to_point(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
pt: &OPoint<f32, Const<2>>,
solid: bool
) -> f32
fn distance_to_point(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
pt: &OPoint<f32, Const<2>>,
solid: bool
) -> f32
Computes the minimal distance between a point and
self
transformed by m
.sourceimpl RayCast for HalfSpace
impl RayCast for HalfSpace
sourcefn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<RayIntersection>
Computes the time of impact, and normal between this transformed shape and a ray.
sourcefn cast_local_ray(&self, ray: &Ray, max_toi: f32, solid: bool) -> Option<f32>
fn cast_local_ray(&self, ray: &Ray, max_toi: f32, solid: bool) -> Option<f32>
Computes the time of impact between this transform shape and a ray.
sourcefn intersects_local_ray(&self, ray: &Ray, max_toi: f32) -> bool
fn intersects_local_ray(&self, ray: &Ray, max_toi: f32) -> bool
Tests whether a ray intersects this transformed shape.
sourcefn cast_ray(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
fn cast_ray(
&self,
m: &Isometry<f32, Unit<Complex<f32>>, 2>,
ray: &Ray,
max_toi: f32,
solid: bool
) -> Option<f32>
Computes the time of impact between this transform shape and a ray.
sourceimpl Shape for HalfSpace
impl Shape for HalfSpace
sourcefn clone_box(&self) -> Box<dyn Shape + 'static, Global>
fn clone_box(&self) -> Box<dyn Shape + 'static, Global>
Clones this shape into a boxed trait-object.
sourcefn compute_local_aabb(&self) -> AABB
fn compute_local_aabb(&self) -> AABB
Computes the AABB of this shape.
sourcefn compute_local_bounding_sphere(&self) -> BoundingSphere
fn compute_local_bounding_sphere(&self) -> BoundingSphere
Computes the bounding-sphere of this shape.
sourcefn compute_aabb(&self, position: &Isometry<f32, Unit<Complex<f32>>, 2>) -> AABB
fn compute_aabb(&self, position: &Isometry<f32, Unit<Complex<f32>>, 2>) -> AABB
Computes the AABB of this shape with the given position.
fn ccd_thickness(&self) -> f32
fn ccd_angular_thickness(&self) -> f32
sourcefn mass_properties(&self, _: f32) -> MassProperties
fn mass_properties(&self, _: f32) -> MassProperties
Compute the mass-properties of this shape given its uniform density.
sourcefn shape_type(&self) -> ShapeType
fn shape_type(&self) -> ShapeType
Gets the type tag of this shape.
sourcefn as_typed_shape(&self) -> TypedShape<'_>
fn as_typed_shape(&self) -> TypedShape<'_>
Gets the underlying shape as an enum.
sourcefn compute_bounding_sphere(
&self,
position: &Isometry<f32, Unit<Complex<f32>>, 2>
) -> BoundingSphere
fn compute_bounding_sphere(
&self,
position: &Isometry<f32, Unit<Complex<f32>>, 2>
) -> BoundingSphere
Computes the bounding-sphere of this shape with the given position.
sourcefn as_support_map(&self) -> Option<&dyn SupportMap>
fn as_support_map(&self) -> Option<&dyn SupportMap>
Convents this shape into its support mapping, if it has one.
fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
sourcefn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)>
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, f32)>
Converts this shape to a polygonal feature-map, if it is one.
impl Copy for HalfSpace
impl StructuralPartialEq for HalfSpace
Auto Trait Implementations
impl RefUnwindSafe for HalfSpace
impl Send for HalfSpace
impl Sync for HalfSpace
impl Unpin for HalfSpace
impl UnwindSafe for HalfSpace
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
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T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
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. Read morefn as_any(&self) -> &(dyn Any + 'static)
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Convert
&Trait
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. This is needed since Rust cannot
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’s vtable from &Trait
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Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.