[][src]Struct gvr_sys::gvr_rectf

#[repr(C)]
pub struct gvr_rectf {
    pub left: f32,
    pub right: f32,
    pub bottom: f32,
    pub top: f32,
}

A floating point 2D rect. Used for field of view, and also for ranges in texture space. When used for a field of view, all angles are in positive degrees from the optical axis.

Fields

left: f32right: f32bottom: f32top: f32

Trait Implementations

impl Clone for gvr_rectf[src]

impl Copy for gvr_rectf[src]

impl Debug for gvr_rectf[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.