#[repr(C)]pub struct gvr_mat4f {
pub m: [[f32; 4]; 4],
}Expand description
A floating point 4x4 matrix stored in row-major form. It needs to be transposed before being used with OpenGL.
Fields§
§m: [[f32; 4]; 4]Trait Implementations§
Auto Trait Implementations§
impl Freeze for gvr_mat4f
impl RefUnwindSafe for gvr_mat4f
impl Send for gvr_mat4f
impl Sync for gvr_mat4f
impl Unpin for gvr_mat4f
impl UnwindSafe for gvr_mat4f
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more