#[repr(u32)]pub enum gvr_audio_material_type {
Show 23 variants
GVR_AUDIO_MATERIAL_TRANSPARENT = 0,
GVR_AUDIO_MATERIAL_ACOUSTIC_CEILING_TILES = 1,
GVR_AUDIO_MATERIAL_BRICK_BARE = 2,
GVR_AUDIO_MATERIAL_BRICK_PAINTED = 3,
GVR_AUDIO_MATERIAL_CONCRETE_BLOCK_COARSE = 4,
GVR_AUDIO_MATERIAL_CONCRETE_BLOCK_PAINTED = 5,
GVR_AUDIO_MATERIAL_CURTAIN_HEAVY = 6,
GVR_AUDIO_MATERIAL_FIBER_GLASS_INSULATION = 7,
GVR_AUDIO_MATERIAL_GLASS_THIN = 8,
GVR_AUDIO_MATERIAL_GLASS_THICK = 9,
GVR_AUDIO_MATERIAL_GRASS = 10,
GVR_AUDIO_MATERIAL_LINOLEUM_ON_CONCRETE = 11,
GVR_AUDIO_MATERIAL_MARBLE = 12,
GVR_AUDIO_MATERIAL_METAL = 13,
GVR_AUDIO_MATERIAL_PARQUET_ON_CONCRETE = 14,
GVR_AUDIO_MATERIAL_PLASTER_ROUGH = 15,
GVR_AUDIO_MATERIAL_PLASTER_SMOOTH = 16,
GVR_AUDIO_MATERIAL_PLYWOOD_PANEL = 17,
GVR_AUDIO_MATERIAL_POLISHED_CONCRETE_OR_TILE = 18,
GVR_AUDIO_MATERIAL_SHEET_ROCK = 19,
GVR_AUDIO_MATERIAL_WATER_OR_ICE_SURFACE = 20,
GVR_AUDIO_MATERIAL_WOOD_CEILING = 21,
GVR_AUDIO_MATERIAL_WOOD_PANEL = 22,
}Expand description
Room surface material names, used to set room properties.
Variants§
GVR_AUDIO_MATERIAL_TRANSPARENT = 0
GVR_AUDIO_MATERIAL_ACOUSTIC_CEILING_TILES = 1
GVR_AUDIO_MATERIAL_BRICK_BARE = 2
GVR_AUDIO_MATERIAL_BRICK_PAINTED = 3
GVR_AUDIO_MATERIAL_CONCRETE_BLOCK_COARSE = 4
GVR_AUDIO_MATERIAL_CONCRETE_BLOCK_PAINTED = 5
GVR_AUDIO_MATERIAL_CURTAIN_HEAVY = 6
GVR_AUDIO_MATERIAL_FIBER_GLASS_INSULATION = 7
GVR_AUDIO_MATERIAL_GLASS_THIN = 8
GVR_AUDIO_MATERIAL_GLASS_THICK = 9
GVR_AUDIO_MATERIAL_GRASS = 10
GVR_AUDIO_MATERIAL_LINOLEUM_ON_CONCRETE = 11
GVR_AUDIO_MATERIAL_MARBLE = 12
GVR_AUDIO_MATERIAL_METAL = 13
GVR_AUDIO_MATERIAL_PARQUET_ON_CONCRETE = 14
GVR_AUDIO_MATERIAL_PLASTER_ROUGH = 15
GVR_AUDIO_MATERIAL_PLASTER_SMOOTH = 16
GVR_AUDIO_MATERIAL_PLYWOOD_PANEL = 17
GVR_AUDIO_MATERIAL_POLISHED_CONCRETE_OR_TILE = 18
GVR_AUDIO_MATERIAL_SHEET_ROCK = 19
GVR_AUDIO_MATERIAL_WATER_OR_ICE_SURFACE = 20
GVR_AUDIO_MATERIAL_WOOD_CEILING = 21
GVR_AUDIO_MATERIAL_WOOD_PANEL = 22
Trait Implementations§
Source§impl Clone for gvr_audio_material_type
impl Clone for gvr_audio_material_type
Source§fn clone(&self) -> gvr_audio_material_type
fn clone(&self) -> gvr_audio_material_type
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for gvr_audio_material_type
impl Debug for gvr_audio_material_type
Source§impl Hash for gvr_audio_material_type
impl Hash for gvr_audio_material_type
Source§impl PartialEq for gvr_audio_material_type
impl PartialEq for gvr_audio_material_type
impl Copy for gvr_audio_material_type
impl Eq for gvr_audio_material_type
impl StructuralPartialEq for gvr_audio_material_type
Auto Trait Implementations§
impl Freeze for gvr_audio_material_type
impl RefUnwindSafe for gvr_audio_material_type
impl Send for gvr_audio_material_type
impl Sync for gvr_audio_material_type
impl Unpin for gvr_audio_material_type
impl UnwindSafe for gvr_audio_material_type
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more