pub struct Sequence { /* private fields */ }Expand description
Motions placed on one clock.
Implementations§
Source§impl Sequence
impl Sequence
pub fn new() -> Self
Sourcepub fn add(self, motion: Motion) -> Self
pub fn add(self, motion: Motion) -> Self
Add a motion after everything already in the sequence.
pub fn add_at(self, motion: Motion, at: At) -> Self
Sourcepub fn label(self, name: impl Into<SharedString>, at: At) -> Self
pub fn label(self, name: impl Into<SharedString>, at: At) -> Self
Name a position so later entries can hang off it.
pub fn loops(self, loops: Loop) -> Self
pub fn repeat(self, times: u32) -> Self
pub fn repeat_forever(self) -> Self
pub fn alternate(self, alternate: bool) -> Self
pub fn reversed(self, reversed: bool) -> Self
pub fn is_empty(&self) -> bool
Sourcepub fn is_alternating(&self) -> bool
pub fn is_alternating(&self) -> bool
Whether every other pass runs backwards.
pub fn len(&self) -> usize
Sourcepub fn resolve(&self, at: &At) -> f32
pub fn resolve(&self, at: &At) -> f32
Where a position lands, in milliseconds from the sequence’s start.
Sourcepub fn iteration_ms(&self) -> f32
pub fn iteration_ms(&self) -> f32
One pass through every entry. A child that loops forever contributes a single iteration here — it keeps looping, but it doesn’t stretch the sequence to infinity.
pub fn total_ms(&self) -> f32
pub fn sample(&self, t: f32) -> Frame
pub fn sample_into(&self, t: f32, frame: &mut Frame)
Trait Implementations§
impl StructuralPartialEq for Sequence
Auto Trait Implementations§
impl Freeze for Sequence
impl RefUnwindSafe for Sequence
impl Send for Sequence
impl Sync for Sequence
impl Unpin for Sequence
impl UnsafeUnpin for Sequence
impl UnwindSafe for Sequence
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