pub struct Frame {
pub progress: f32,
pub finished: bool,
/* private fields */
}Expand description
The values an animation resolves to at one moment in time.
Fields§
§progress: f320..=1 through the whole clip, loops included.
finished: boolTrue once the clip has run out of time. Always false while looping forever.
Implementations§
Source§impl Frame
impl Frame
pub fn new() -> Self
Sourcepub fn set(&mut self, prop: Prop, value: impl Into<AnimValue>)
pub fn set(&mut self, prop: Prop, value: impl Into<AnimValue>)
Set a property, replacing any value already there. Later writers win, which is what layers a sequence’s overlapping tracks.
pub fn get(&self, prop: Prop) -> Option<AnimValue>
pub fn number(&self, prop: Prop) -> Option<f32>
Sourcepub fn number_or(&self, prop: Prop, fallback: f32) -> f32
pub fn number_or(&self, prop: Prop, fallback: f32) -> f32
The number, or fallback when the property isn’t animating.
pub fn color(&self, prop: Prop) -> Option<Hsla>
pub fn is_empty(&self) -> bool
pub fn len(&self) -> usize
pub fn iter(&self) -> impl Iterator<Item = (Prop, AnimValue)> + '_
Sourcepub fn apply<E: Styled>(&self, el: E) -> E
pub fn apply<E: Styled>(&self, el: E) -> E
Write every styled property onto an element.
Prop::X/Prop::Y become a relative inset: gpui elements are
Position::Relative by default and taffy treats an inset on those as
a paint-time correction, so the element slides without pushing its
siblings around. Prop::Rotate, Prop::Scale and
Prop::Custom are skipped — read those back yourself.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl UnwindSafe for Frame
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