pub enum Prop {
Show 23 variants
Opacity,
X,
Y,
Width,
Height,
MarginTop,
MarginRight,
MarginBottom,
MarginLeft,
PadTop,
PadRight,
PadBottom,
PadLeft,
Radius,
BorderWidth,
Gap,
FontSize,
Background,
BorderColor,
TextColor,
Rotate,
Scale,
Custom(&'static str),
}Expand description
One animatable property.
Variants§
Opacity
X
Horizontal offset in px, applied as a relative inset — the element moves, the layout does not.
Y
Vertical offset in px, same mechanism as Prop::X.
Width
Height
MarginTop
MarginRight
MarginBottom
MarginLeft
PadTop
PadRight
PadBottom
PadLeft
Radius
BorderWidth
Gap
FontSize
Background
BorderColor
TextColor
Rotate
Turns in degrees. gpui can only rotate an Image/Svg (through its
own Transformation), so this is carried for you to read out of the
Frame — apply skips it.
Scale
A multiplier. Same story as Prop::Rotate: yours to apply.
Custom(&'static str)
Anything else you want tweened. The value never touches a style — you read it back out of the frame and do what you like with it.
Implementations§
Trait Implementations§
impl Copy for Prop
impl Eq for Prop
impl StructuralPartialEq for Prop
Auto Trait Implementations§
impl Freeze for Prop
impl RefUnwindSafe for Prop
impl Send for Prop
impl Sync for Prop
impl Unpin for Prop
impl UnsafeUnpin for Prop
impl UnwindSafe for Prop
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<Q, K> Equivalent<K> for Q
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
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