Struct Shader

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pub struct Shader(/* private fields */);
Expand description

Shader.

Shaders are programmable parts of Pipelines. Each shader has a fixed ShaderStage in the pipeline. Shaders may be reused in different pipelines and specify the operations which will transform a predefined set of inputs into a set of output variables. The shader stages defines the input and output layout.

Beside the input and output variables, shaders can also access GPU memory via bound buffers and images.

§Shading Lanuage

OpenGL comes with an defined Shading Language (GLSL), which will be also used in the documentation for writing shaders. The OpenGL drivers will translate the GLSL shaders into IHV specific machine language via an built-in compiler. Beside the shader representation in text form (GLSL) with GL 4.6 comes also support for the binary SPIR-V format.

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impl Clone for Shader

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fn clone(&self) -> Shader

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Shader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Object for Shader

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const TYPE: ObjectType = ObjectType::Shader

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fn handle(&self) -> c_uint

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impl PartialEq for Shader

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fn eq(&self, other: &Shader) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Shader

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impl Eq for Shader

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impl StructuralPartialEq for Shader

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impl Freeze for Shader

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impl RefUnwindSafe for Shader

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impl Send for Shader

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impl Sync for Shader

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impl Unpin for Shader

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impl UnwindSafe for Shader

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.