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ResolvedWindow

Struct ResolvedWindow 

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pub struct ResolvedWindow<X: GXExt> {
    pub gx: GXHandle<X>,
    pub title: TRef<X, String>,
    pub size: TRef<X, SizeV>,
    pub theme: TRef<X, ThemeV>,
    pub icon: TRef<X, ImageSourceV>,
    pub decoded_icon: Option<Icon>,
    pub content_ref: Ref<X>,
    pub content: GuiW<X>,
}
Expand description

Resolved window state — all refs compiled but no OS window yet.

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§gx: GXHandle<X>§title: TRef<X, String>§size: TRef<X, SizeV>§theme: TRef<X, ThemeV>§icon: TRef<X, ImageSourceV>§decoded_icon: Option<Icon>§content_ref: Ref<X>§content: GuiW<X>

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impl<X: GXExt> ResolvedWindow<X>

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pub async fn compile(gx: GXHandle<X>, source: Value) -> Result<Self>

Compile a window struct value into resolved refs without creating an OS window.

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pub fn window_attrs(&self) -> WindowAttributes

Build winit WindowAttributes from the resolved title/size refs.

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pub fn into_tracked( self, window_ref: Ref<X>, window: Arc<Window>, ) -> TrackedWindow<X>

Consume self and attach an OS window, producing a TrackedWindow.

Auto Trait Implementations§

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impl<X> !Freeze for ResolvedWindow<X>

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impl<X> !RefUnwindSafe for ResolvedWindow<X>

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impl<X> Send for ResolvedWindow<X>

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impl<X> !Sync for ResolvedWindow<X>

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impl<X> Unpin for ResolvedWindow<X>

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impl<X> UnsafeUnpin for ResolvedWindow<X>

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impl<X> !UnwindSafe for ResolvedWindow<X>

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