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TrackedWindow

Struct TrackedWindow 

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pub struct TrackedWindow<X: GXExt> {
Show 17 fields pub window_ref: Ref<X>, pub gx: GXHandle<X>, pub window: Arc<Window>, pub title: TRef<X, String>, pub size: TRef<X, SizeV>, pub theme: TRef<X, ThemeV>, pub icon: TRef<X, ImageSourceV>, pub decoded_icon: Option<Icon>, pub content_ref: Ref<X>, pub content: GuiW<X>, pub cursor_position: Point, pub last_mouse_interaction: Interaction, pub pending_events: Vec<Event>, pub needs_redraw: bool, pub last_set_size: Option<SizeV>, pub pending_resize: Option<(u32, u32, f64)>, pub last_render: Instant,
}
Expand description

Per-window state tracking.

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§window_ref: Ref<X>§gx: GXHandle<X>§window: Arc<Window>§title: TRef<X, String>§size: TRef<X, SizeV>§theme: TRef<X, ThemeV>§icon: TRef<X, ImageSourceV>§decoded_icon: Option<Icon>§content_ref: Ref<X>§content: GuiW<X>§cursor_position: Point§last_mouse_interaction: Interaction§pending_events: Vec<Event>§needs_redraw: bool§last_set_size: Option<SizeV>§pending_resize: Option<(u32, u32, f64)>§last_render: Instant

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impl<X: GXExt> TrackedWindow<X>

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pub fn handle_update( &mut self, rt: &Handle, id: ExprId, v: &Value, ) -> Result<()>

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pub fn window_id(&self) -> WindowId

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pub fn iced_theme(&self) -> GraphixTheme

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pub fn push_event(&mut self, event: Event)

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pub fn editor_action( &mut self, id: ExprId, action: &Action, ) -> Option<(CallableId, Value)>

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pub fn cursor(&self) -> Cursor

Auto Trait Implementations§

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impl<X> !Freeze for TrackedWindow<X>

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impl<X> !RefUnwindSafe for TrackedWindow<X>

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impl<X> Send for TrackedWindow<X>

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impl<X> !Sync for TrackedWindow<X>

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impl<X> Unpin for TrackedWindow<X>

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impl<X> UnsafeUnpin for TrackedWindow<X>

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impl<X> !UnwindSafe for TrackedWindow<X>

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