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FpsOverlay

Struct FpsOverlay 

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pub struct FpsOverlay { /* private fields */ }
Expand description

Pins an FpsMonitor to an edge or corner of its parent, the way a game overlays its frame counter.

Most applications want fps_monitor instead, which creates and reuses the monitor for you. Reach for this when you already hold a configured FpsMonitor.

The overlay positions itself absolutely, so the parent must be relative():

div()
    .relative()
    .size_full()
    .child(content)
    .child(FpsOverlay::new(monitor).anchor(Anchor::BottomLeft))

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impl FpsOverlay

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pub fn new(monitor: &Entity<FpsMonitor>) -> Self

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pub fn anchor(self, anchor: Anchor) -> Self

Where in the parent the HUD sits. Defaults to Anchor::TopRight.

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pub fn frame_budget(self, budget: Duration) -> Self

The per-frame budget used for chart grading and its vertical scale.

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pub fn continuous(self, continuous: bool) -> Self

Whether the HUD requests another animation frame after every render. Defaults to the monitor’s current setting (true on first use).

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impl IntoElement for FpsOverlay

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type Element = ViewElement<FpsOverlay>

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.
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impl RenderOnce for FpsOverlay

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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement

Render this component into an element tree. Note that this method takes ownership of self, as compared to Render::render() method which takes a mutable reference.

Auto Trait Implementations§

Blanket Implementations§

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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fn with_spring<T>( self, id: impl Into<ElementId>, animation: SpringAnimation<T>, animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static, ) -> SpringAnimationElement<Self>
where Self: Sized, T: SpringTarget, <T as SpringTarget>::Output: 'static,

Renders this component or element at the value produced by a spring. Read more
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> FluentBuilder for T
where T: IntoElement,

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fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
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fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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fn when_else( self, condition: bool, then: impl FnOnce(Self) -> Self, else_fn: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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fn when_some<T>( self, option: Option<T>, then: impl FnOnce(Self, T) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is Some.
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fn when_none<T>( self, option: &Option<T>, then: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is None.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

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unsafe fn drop(ptr: usize)

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impl<T, U> TryFrom<U> for T
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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> View for T
where T: RenderOnce,

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fn entity_id(&self) -> Option<EntityId>

This view’s identity, if it has one. A view typically holds the backing entity as a field and returns its EntityId here. Read more
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement

Render this view into an element tree, consuming self.
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where S: Into<Dispatch>,

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