Dock

Struct Dock 

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pub struct Dock { /* private fields */ }
Expand description

The Dock is a fixed container that places at left, bottom, right of the Windows.

This is unlike Panel, it can’t be move or add any other panel.

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impl Dock

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pub fn left( dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self

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pub fn bottom( dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self

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pub fn right( dock_area: WeakEntity<DockArea>, window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self

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pub fn set_collapsible( &mut self, collapsible: bool, _: &mut Window, cx: &mut Context<'_, Self>, )

Update the Dock to be collapsible or not.

And if the Dock is not collapsible, it will be open.

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pub fn set_panel( &mut self, panel: DockItem, _: &mut Window, cx: &mut Context<'_, Self>, )

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pub fn is_open(&self) -> bool

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pub fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

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pub fn size(&self) -> Pixels

Returns the size of the Dock, the size is means the width or height of the Dock, if the placement is left or right, the size is width, otherwise the size is height.

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pub fn set_size( &mut self, size: Pixels, _: &mut Window, cx: &mut Context<'_, Self>, )

Set the size of the Dock.

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pub fn set_open( &mut self, open: bool, window: &mut Window, cx: &mut Context<'_, Self>, )

Set the open state of the Dock.

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pub fn add_panel( &mut self, panel: Arc<dyn PanelView>, window: &mut Window, cx: &mut Context<'_, Self>, )

Add item to the Dock.

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pub fn remove_panel( &mut self, panel: Arc<dyn PanelView>, window: &mut Window, cx: &mut Context<'_, Self>, )

Remove item from the Dock.

Trait Implementations§

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impl Render for Dock

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fn render( &mut self, window: &mut Window, cx: &mut Context<'_, Self>, ) -> impl IntoElement

Render this view into an element tree.

Auto Trait Implementations§

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impl Freeze for Dock

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impl !RefUnwindSafe for Dock

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impl Send for Dock

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impl Sync for Dock

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impl Unpin for Dock

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impl !UnwindSafe for Dock

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