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TilesState

Struct TilesState 

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pub struct TilesState { /* private fields */ }
Expand description

Everything gpui_base::dock exports, so a consumer never has to depend on the foundation crate directly to write a skin or read a container’s state. Kept in step with base’s own list by every_base_dock_export_is_reachable_from_here.

Two names are handled elsewhere and one is deliberately absent: base’s Panel and PanelView arrive as BasePanel and BasePanelView because this module’s Panel/PanelView are the presentation halves that extend them, and base’s Dock — a plain state struct holding one dock’s open, collapsible, size and resizing flags — is not re-exported at all, because the name meant a panel container in every released version of this crate and handing it back with a different meaning is worse than dropping it. A skin reads a dock through DockContext. A tiles canvas’s behavior, with no appearance of its own.

It owns the tile list mirrored from the layout tree, the in-flight move and resize state, and the undo stack. Everything visible is produced by the TilesRenderer the host installs.

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impl TilesState

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pub fn with_renderer(self, renderer: Rc<dyn TilesRenderer>) -> TilesState

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pub fn node(&self) -> NodeId

The Tiles node this canvas mirrors.

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pub fn tiles(&self, cx: &App) -> Vec<TileContext>

Every tile, in stacking order (lowest first).

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pub fn zoomed_tile(&self) -> Option<PanelId>

The tile filling the whole dock, if one is.

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pub fn toggle_zoom( &mut self, panel: PanelId, window: &mut Window, cx: &mut Context<'_, TilesState>, )

Flip one tile’s zoom.

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pub fn undo(&mut self, cx: &mut Context<'_, TilesState>)

Undo the most recent group of tile changes.

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pub fn redo(&mut self, cx: &mut Context<'_, TilesState>)

Redo the most recently undone group of tile changes.

Trait Implementations§

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impl EventEmitter<TilesEvent> for TilesState

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impl Focusable for TilesState

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fn focus_handle(&self, _: &App) -> FocusHandle

Returns the focus handle associated with this view.
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impl Render for TilesState

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fn render( &mut self, window: &mut Window, cx: &mut Context<'_, TilesState>, ) -> impl IntoElement

Render this view into an element tree.

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