pub struct SpringAnimation<T = ()> { /* private fields */ }Expand description
A spring animation for an element: a SpringConfig, a target and a starting value.
Build one with SpringAnimation::new and SpringAnimation::to, then pass it to
AnimationExt::with_spring. The element keeps the spring’s
position and velocity across frames, so a retargeted spring bends toward the new target
instead of jumping. Under App::reduce_motion, the spring jumps
straight to its target.
§Examples
use std::{cell::Cell, rc::Rc};
use gpui::{
AnimationExt, Context, IntoElement, Render, SpringAnimation, TestApp, Window, div,
prelude::*, spring,
};
struct Knob {
last: Rc<Cell<f32>>,
}
impl Render for Knob {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
let last = self.last.clone();
div().child("knob").with_spring(
"knob",
SpringAnimation::new(spring(320., 24., 1.)).to(1.0_f32),
move |el, position| {
last.set(position);
el.opacity(position)
},
)
}
}
let last = Rc::new(Cell::new(0.0));
let mut app = TestApp::new();
app.update(|cx| cx.set_reduce_motion(true));
let mut window = app.open_window(|_, _| Knob { last: last.clone() });
window.draw();
assert_eq!(last.get(), 1.0);Implementations§
Source§impl SpringAnimation<()>
impl SpringAnimation<()>
Sourcepub fn new(config: SpringConfig) -> Self
pub fn new(config: SpringConfig) -> Self
Creates a spring animation with config, which has no target yet.
Call to to set the target before passing the animation to an element.
Sourcepub fn to<T: SpringTarget>(self, target: T) -> SpringAnimation<T>
pub fn to<T: SpringTarget>(self, target: T) -> SpringAnimation<T>
Sets the target of this spring.
An f32 targets a number, a Pixels or Rems targets a
length, a bool targets 0.0 or 1.0, and an AnimationPhase targets a phase.
The animator receives the target’s SpringTarget::Output.
Source§impl<T> SpringAnimation<T>
impl<T> SpringAnimation<T>
Sourcepub fn with_epsilon(self, epsilon: f32) -> Self
pub fn with_epsilon(self, epsilon: f32) -> Self
Sets how close the spring must be to its target before it counts as settled.
The tolerance is in the target’s scalar coordinate. For a Pixels target,
it is in pixels. See Motion::with_epsilon.
Sourcepub fn playback(self, playback: SpringPlayback) -> Self
pub fn playback(self, playback: SpringPlayback) -> Self
Sets how the spring advances, and where it rests, when its animation changes state.
See SpringPlayback.
Source§impl<T: SpringTarget> SpringAnimation<T>
impl<T: SpringTarget> SpringAnimation<T>
Sourcepub fn from(self, initial: T) -> Self
pub fn from(self, initial: T) -> Self
Sets the value a newly mounted spring starts from.
Without this, a new spring starts at its target and doesn’t animate on mount. The value is
converted with SpringTarget::target, so it must be the same kind of value as the target.
Trait Implementations§
Source§impl<T: Clone> Clone for SpringAnimation<T>
impl<T: Clone> Clone for SpringAnimation<T>
Auto Trait Implementations§
impl<T> Freeze for SpringAnimation<T>where
T: Freeze,
impl<T> RefUnwindSafe for SpringAnimation<T>where
T: RefUnwindSafe,
impl<T> Send for SpringAnimation<T>where
T: Send,
impl<T> Sync for SpringAnimation<T>where
T: Sync,
impl<T> Unpin for SpringAnimation<T>where
T: Unpin,
impl<T> UnsafeUnpin for SpringAnimation<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for SpringAnimation<T>where
T: UnwindSafe,
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