pub struct AnimationPhase(pub f32);Expand description
An animation coordinate that can go past zero and one.
A phase is not limited to 0.0..=1.0. A multi-stage animation can assign each stage its own
range, such as 1.0..=2.0, and interpolate values across it. A bool target produces a
phase that settles at 0.0 or 1.0.
§Examples
use gpui::AnimationPhase;
let phase = AnimationPhase(1.5);
assert_eq!(phase.interpolate(10.0, 20.0), 25.0);
assert_eq!(phase.interpolate_clamped(10.0, 20.0), 20.0);
assert_eq!(phase.interpolate_between(1.0..=2.0, 10.0, 20.0), 15.0);
assert_eq!(phase.interpolate_between_clamped(2.0..=3.0, 10.0, 20.0), 10.0);Tuple Fields§
§0: f32The phase coordinate, which is not bounded.
Implementations§
Source§impl AnimationPhase
impl AnimationPhase
Sourcepub fn clamp(self, range: RangeInclusive<f32>) -> Self
pub fn clamp(self, range: RangeInclusive<f32>) -> Self
Limits this phase to range.
The bounds may be given in either order.
Sourcepub fn interpolate<T: Interpolate>(self, from: T, to: T) -> T
pub fn interpolate<T: Interpolate>(self, from: T, to: T) -> T
Interpolates from from at phase 0.0 to to at phase 1.0.
Phases outside 0.0..=1.0 extrapolate past the endpoints. Use
interpolate_clamped to hold the endpoints instead.
Sourcepub fn interpolate_clamped<T: Interpolate>(self, from: T, to: T) -> T
pub fn interpolate_clamped<T: Interpolate>(self, from: T, to: T) -> T
Interpolates from from to to like interpolate, clamping at the
endpoints.
A phase below 0.0 gives from, and a phase above 1.0 gives to.
Sourcepub fn interpolate_between<T: Interpolate>(
self,
range: RangeInclusive<f32>,
from: T,
to: T,
) -> T
pub fn interpolate_between<T: Interpolate>( self, range: RangeInclusive<f32>, from: T, to: T, ) -> T
Interpolates across range, where its start maps to from and its end maps to to.
Phases outside the range extrapolate. If the range is empty (start == end), the result
is from below start and to at or above it.
Sourcepub fn interpolate_between_clamped<T: Interpolate>(
self,
range: RangeInclusive<f32>,
from: T,
to: T,
) -> T
pub fn interpolate_between_clamped<T: Interpolate>( self, range: RangeInclusive<f32>, from: T, to: T, ) -> T
Interpolates across range like interpolate_between,
clamping at the endpoints.
Phases outside the range give from or to. An empty range behaves as it does in
interpolate_between.
Trait Implementations§
Source§impl Clone for AnimationPhase
impl Clone for AnimationPhase
impl Copy for AnimationPhase
Source§impl Debug for AnimationPhase
impl Debug for AnimationPhase
Source§impl Default for AnimationPhase
impl Default for AnimationPhase
Source§impl From<bool> for AnimationPhase
impl From<bool> for AnimationPhase
Source§impl From<f32> for AnimationPhase
impl From<f32> for AnimationPhase
Source§impl PartialEq for AnimationPhase
impl PartialEq for AnimationPhase
Source§impl PartialOrd for AnimationPhase
impl PartialOrd for AnimationPhase
Source§impl SpringTarget for AnimationPhase
impl SpringTarget for AnimationPhase
impl StructuralPartialEq for AnimationPhase
Auto Trait Implementations§
impl Freeze for AnimationPhase
impl RefUnwindSafe for AnimationPhase
impl Send for AnimationPhase
impl Sync for AnimationPhase
impl Unpin for AnimationPhase
impl UnsafeUnpin for AnimationPhase
impl UnwindSafe for AnimationPhase
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