InteractiveText

Struct InteractiveText 

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pub struct InteractiveText { /* private fields */ }
Expand description

A text element that can be interacted with.

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impl InteractiveText

InteractiveTest is a wrapper around StyledText that adds mouse interactions.

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pub fn new(id: impl Into<ElementId>, text: StyledText) -> Self

Creates a new InteractiveText from the given text.

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pub fn on_click( self, ranges: Vec<Range<usize>>, listener: impl Fn(usize, &mut Window, &mut App) + 'static, ) -> Self

on_click is called when the user clicks on one of the given ranges, passing the index of the clicked range.

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pub fn on_hover( self, listener: impl Fn(Option<usize>, MouseMoveEvent, &mut Window, &mut App) + 'static, ) -> Self

on_hover is called when the mouse moves over a character within the text, passing the index of the hovered character, or None if the mouse leaves the text.

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pub fn tooltip( self, builder: impl Fn(usize, &mut Window, &mut App) -> Option<AnyView> + 'static, ) -> Self

tooltip lets you specify a tooltip for a given character index in the string.

Trait Implementations§

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impl Element for InteractiveText

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type RequestLayoutState = ()

The type of state returned from Element::request_layout. A mutable reference to this state is subsequently provided to Element::prepaint and Element::paint.
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type PrepaintState = Hitbox

The type of state returned from Element::prepaint. A mutable reference to this state is subsequently provided to Element::paint.
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fn id(&self) -> Option<ElementId>

If this element has a unique identifier, return it here. This is used to track elements across frames, and will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
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fn source_location(&self) -> Option<&'static Location<'static>>

Source location where this element was constructed, used to disambiguate elements in the inspector and navigate to their source code.
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fn request_layout( &mut self, _id: Option<&GlobalElementId>, inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)

Before an element can be painted, we need to know where it’s going to be and how big it is. Use this method to request a layout from Taffy and initialize the element’s state.
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fn prepaint( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&InspectorElementId>, bounds: Bounds<Pixels>, state: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Hitbox

After laying out an element, we need to commit its bounds to the current frame for hitbox purposes. The state argument is the same state that was returned from Element::request_layout().
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fn paint( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&InspectorElementId>, bounds: Bounds<Pixels>, _: &mut Self::RequestLayoutState, hitbox: &mut Hitbox, window: &mut Window, cx: &mut App, )

Once layout has been completed, this method will be called to paint the element to the screen. The state argument is the same state that was returned from Element::request_layout().
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fn into_any(self) -> AnyElement

Convert this element into a dynamically-typed AnyElement.
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impl IntoElement for InteractiveText

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type Element = InteractiveText

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.

Auto Trait Implementations§

Blanket Implementations§

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where Self: Sized,

Imperatively modify self with the given closure.
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where Self: Sized,

Conditionally modify self with the given closure.
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where Self: Sized,

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where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is Some.
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