AnyElement

Struct AnyElement 

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pub struct AnyElement(/* private fields */);
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A dynamically typed element that can be used to store any element type.

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impl AnyElement

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pub fn downcast_mut<T: 'static>(&mut self) -> Option<&mut T>

Attempt to downcast a reference to the boxed element to a specific type.

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pub fn request_layout(&mut self, window: &mut Window, cx: &mut App) -> LayoutId

Request the layout ID of the element stored in this AnyElement. Used for laying out child elements in a parent element.

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pub fn prepaint( &mut self, window: &mut Window, cx: &mut App, ) -> Option<FocusHandle>

Prepares the element to be painted by storing its bounds, giving it a chance to draw hitboxes and request autoscroll before the final paint pass is confirmed.

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pub fn paint(&mut self, window: &mut Window, cx: &mut App)

Paints the element stored in this AnyElement.

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pub fn layout_as_root( &mut self, available_space: Size<AvailableSpace>, window: &mut Window, cx: &mut App, ) -> Size<Pixels>

Performs layout for this element within the given available space and returns its size.

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pub fn prepaint_at( &mut self, origin: Point<Pixels>, window: &mut Window, cx: &mut App, ) -> Option<FocusHandle>

Prepaints this element at the given absolute origin. If any element in the subtree beneath this element is focused, its FocusHandle is returned.

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pub fn prepaint_as_root( &mut self, origin: Point<Pixels>, available_space: Size<AvailableSpace>, window: &mut Window, cx: &mut App, ) -> Option<FocusHandle>

Performs layout on this element in the available space, then prepaints it at the given absolute origin. If any element in the subtree beneath this element is focused, its FocusHandle is returned.

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impl Element for AnyElement

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type RequestLayoutState = ()

The type of state returned from Element::request_layout. A mutable reference to this state is subsequently provided to Element::prepaint and Element::paint.
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type PrepaintState = ()

The type of state returned from Element::prepaint. A mutable reference to this state is subsequently provided to Element::paint.
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fn id(&self) -> Option<ElementId>

If this element has a unique identifier, return it here. This is used to track elements across frames, and will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
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fn source_location(&self) -> Option<&'static Location<'static>>

Source location where this element was constructed, used to disambiguate elements in the inspector and navigate to their source code.
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fn request_layout( &mut self, _: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)

Before an element can be painted, we need to know where it’s going to be and how big it is. Use this method to request a layout from Taffy and initialize the element’s state.
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fn prepaint( &mut self, _: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _: Bounds<Pixels>, _: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, )

After laying out an element, we need to commit its bounds to the current frame for hitbox purposes. The state argument is the same state that was returned from Element::request_layout().
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fn paint( &mut self, _: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _: Bounds<Pixels>, _: &mut Self::RequestLayoutState, _: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )

Once layout has been completed, this method will be called to paint the element to the screen. The state argument is the same state that was returned from Element::request_layout().
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fn into_any(self) -> AnyElement

Convert this element into a dynamically-typed AnyElement.
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impl IntoElement for AnyElement

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type Element = AnyElement

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.

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Blanket Implementations§

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> FluentBuilder for T
where T: IntoElement,

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fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
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fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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fn when_else( self, condition: bool, then: impl FnOnce(Self) -> Self, else_fn: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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fn when_some<T>( self, option: Option<T>, then: impl FnOnce(Self, T) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is Some.
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fn when_none<T>( self, option: &Option<T>, then: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is None.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more