pub struct Image {
pub format: ImageFormat,
pub bytes: Vec<u8>,
pub id: u64,
}Expand description
Encoded image data and the format it is encoded in.
Use Image::from_bytes to create one. GPUI decodes it for display through
Image::to_image_data or the asset APIs.
Fields§
§format: ImageFormatThe format the bytes are encoded in, such as PNG.
bytes: Vec<u8>The encoded image bytes.
id: u64A key for the image in GPUI’s asset cache. Image::from_bytes sets it to a hash of bytes.
Implementations§
Source§impl Image
impl Image
Sourcepub fn from_bytes(format: ImageFormat, bytes: Vec<u8>) -> Self
pub fn from_bytes(format: ImageFormat, bytes: Vec<u8>) -> Self
Creates an image from format and encoded bytes.
The Image::id is a hash of bytes alone, so two images with the same bytes but different formats share an id.
Sourcepub fn id(&self) -> u64
pub fn id(&self) -> u64
Returns the image’s cache key. Image::from_bytes sets it from a hash of the bytes.
Sourcepub fn use_render_image(
self: Arc<Self>,
window: &mut Window,
cx: &mut App,
) -> Option<Arc<RenderImage>>
pub fn use_render_image( self: Arc<Self>, window: &mut Window, cx: &mut App, ) -> Option<Arc<RenderImage>>
Returns the decoded image, starting the load if it isn’t cached yet.
Returns None while the image is loading, or if it can’t be decoded. Call it from a render method, so the window redraws when the load finishes.
Sourcepub fn get_render_image(
self: Arc<Self>,
window: &mut Window,
cx: &mut App,
) -> Option<Arc<RenderImage>>
pub fn get_render_image( self: Arc<Self>, window: &mut Window, cx: &mut App, ) -> Option<Arc<RenderImage>>
Returns the decoded image if it’s already cached. Doesn’t start a load.
Sourcepub fn remove_asset(self: Arc<Self>, cx: &mut App)
pub fn remove_asset(self: Arc<Self>, cx: &mut App)
Removes the decoded image from GPUI’s asset cache.
Sourcepub fn is_asset_cached(self: &Arc<Self>, cx: &App) -> bool
pub fn is_asset_cached(self: &Arc<Self>, cx: &App) -> bool
Check whether this image is present in GPUI’s asset cache (loading or loaded), without fetching it.
Sourcepub fn to_image_data(
&self,
svg_renderer: SvgRenderer,
) -> Result<Arc<RenderImage>>
pub fn to_image_data( &self, svg_renderer: SvgRenderer, ) -> Result<Arc<RenderImage>>
Decodes the image into a RenderImage that you can paint.
SVG images are rendered at scale 1.0.
§Errors
Returns an error if the bytes can’t be decoded. For a GIF, frames that fail to decode are skipped and logged, and an error is returned only when every frame fails.
Sourcepub fn format(&self) -> ImageFormat
pub fn format(&self) -> ImageFormat
Returns the image’s format.
Trait Implementations§
impl Eq for Image
Source§impl From<Image> for ClipboardEntry
impl From<Image> for ClipboardEntry
Source§impl From<Image> for ClipboardItem
impl From<Image> for ClipboardItem
impl StructuralPartialEq for Image
Auto Trait Implementations§
impl Freeze for Image
impl RefUnwindSafe for Image
impl Send for Image
impl Sync for Image
impl Unpin for Image
impl UnsafeUnpin for Image
impl UnwindSafe for Image
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