pub struct SvgMotionState { /* private fields */ }Expand description
Allocation-free SVG transform state using the same analytic scalar engine as native motion. Springs preserve position and velocity at interruption; tweens preserve position.
Implementations§
Source§impl SvgMotionState
impl SvgMotionState
Sourcepub fn sample(
&mut self,
motion: SvgMotion,
now: Duration,
reduced_motion: bool,
) -> SvgFrame
pub fn sample( &mut self, motion: SvgMotion, now: Duration, reduced_motion: bool, ) -> SvgFrame
Samples a monotonic application timestamp. Backward time holds; identical targets
do not restart. Reduced motion snaps to the destination and completes once.
Do not mix this epoch with the optional native frame clock on the same state.
use gpui_ce_motion::{SvgMotion, SvgMotionState, SvgTarget};
use std::time::Duration;
let mut state = SvgMotionState::default();
let motion = SvgMotion::new(SvgTarget::default().scale(1.5).rotate_degrees(90.0))
.initial(SvgTarget::default());
assert!(state.sample(motion, Duration::ZERO, false).is_animating());
let settled = state.sample(motion, Duration::from_secs(5), false);
assert_eq!(settled.target().scale_factors(), [1.5, 1.5]);
assert_eq!(settled.target().rotation_degrees(), 90.0);
assert!(!settled.is_animating());Trait Implementations§
Source§impl Debug for SvgMotionState
impl Debug for SvgMotionState
Auto Trait Implementations§
impl Freeze for SvgMotionState
impl RefUnwindSafe for SvgMotionState
impl Send for SvgMotionState
impl Sync for SvgMotionState
impl Unpin for SvgMotionState
impl UnsafeUnpin for SvgMotionState
impl UnwindSafe for SvgMotionState
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