pub struct SvgFrame { /* private fields */ }Expand description
A sampled SVG drawing transform. No layout, clipping, or hitbox changes are implied.
Implementations§
Source§impl SvgFrame
impl SvgFrame
Sourcepub fn target(self) -> SvgTarget
pub fn target(self) -> SvgTarget
Presented signed scales, unwrapped rotation and drawing translation.
Sourcepub fn translation_velocity(self) -> [f64; 2]
pub fn translation_velocity(self) -> [f64; 2]
Drawing translation velocity, logical pixels/second.
Sourcepub fn is_animating(self) -> bool
pub fn is_animating(self) -> bool
Whether another frame is needed. False after settling or a reduced-motion snap.
Sourcepub fn just_completed(self) -> bool
pub fn just_completed(self) -> bool
Completion edge when the final active channel finishes; consumed by this sample.
Source§impl SvgFrame
impl SvgFrame
Sourcepub fn transformation(self) -> Transformation
pub fn transformation(self) -> Transformation
Converts to CE’s center-origin SVG transform: signed scale, then rotation. Only the drawing angle is reduced modulo one turn, preserving the engine’s unwrapped presentation and velocity. This replaces any existing SVG transform.
Sourcepub fn transformation_about(
self,
bounds: Size<Pixels>,
pivot: Point<Pixels>,
) -> Transformation
pub fn transformation_about( self, bounds: Size<Pixels>, pivot: Point<Pixels>, ) -> Transformation
Converts with a custom pivot expressed as logical pixels from the SVG’s top-left. Supply its untransformed bounds size. Translation compensates for CE’s fixed center origin. Native layout/hitbox remain unchanged.
Sourcepub fn apply(self, element: Svg) -> Svg
pub fn apply(self, element: Svg) -> Svg
Applies GPU scale/rotation to one CE SVG drawing around its bounds center. Native layout and hitbox stay unchanged, and clipping follows CE’s existing axis-aligned masks. This does not transform surrounding divs, text, or children. Use a fixed, sufficiently padded parent as the interactive hit target.
use gpui::{svg, prelude::*, px};
use gpui_ce_motion::{SvgMotion, SvgMotionState, SvgTarget};
use std::time::Duration;
let mut state = SvgMotionState::default();
let frame = state.sample(SvgMotion::new(SvgTarget::default().scale(1.2).rotate_degrees(30.0)), Duration::ZERO, false);
let element = frame.apply(svg().path("icons/arrow.svg").size(px(24.0)));Trait Implementations§
Auto Trait Implementations§
impl Freeze for SvgFrame
impl RefUnwindSafe for SvgFrame
impl Send for SvgFrame
impl Sync for SvgFrame
impl Unpin for SvgFrame
impl UnsafeUnpin for SvgFrame
impl UnwindSafe for SvgFrame
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