pub struct MotionTreeState<K, V> { /* private fields */ }Expand description
Native owner for a portable variant tree; shares the graph’s explicit clock contract.
Implementations§
Methods from Deref<Target = MotionTree<K, V>>§
Sourcepub fn add(&mut self, declaration: MotionNode<K, V>) -> Result<(), TreeError>
pub fn add(&mut self, declaration: MotionNode<K, V>) -> Result<(), TreeError>
Adds a unique node. Parents must already exist; invalid additions are transactional.
Sourcepub fn set_variant(
&mut self,
variant: &V,
now: Duration,
reduced: bool,
) -> Result<(), TreeError>
pub fn set_variant( &mut self, variant: &V, now: Duration, reduced: bool, ) -> Result<(), TreeError>
Propagates a variant through inheriting roots/descendants. A non-inheriting node blocks propagation through its subtree. New variants interrupt smoothly.
Sourcepub fn set_node_variant(
&mut self,
key: &K,
variant: &V,
now: Duration,
reduced: bool,
) -> Result<(), TreeError>
pub fn set_node_variant( &mut self, key: &K, variant: &V, now: Duration, reduced: bool, ) -> Result<(), TreeError>
Explicitly changes one subtree, including its root even when inheritance is disabled.
Sourcepub fn set_motion(
&mut self,
key: &K,
motion: Motion,
now: Duration,
reduced: bool,
) -> Result<(), TreeError>
pub fn set_motion( &mut self, key: &K, motion: Motion, now: Duration, reduced: bool, ) -> Result<(), TreeError>
Retargets one node from application-computed data while retaining its
parent/child timing policy. Other nodes keep their current declarations.
Returns Identity without mutation for an unknown key.
Sourcepub fn sample(&mut self, now: Duration, reduced: bool)
pub fn sample(&mut self, now: Duration, reduced: bool)
Advances one monotonic frame. Reduced motion bypasses gates and delays.
Sourcepub fn get(&self, key: &K) -> Option<Frame>
pub fn get(&self, key: &K) -> Option<Frame>
Current node presentation, for ordinary native Frame application.
Sourcepub fn is_mounted(&self, key: &K) -> bool
pub fn is_mounted(&self, key: &K) -> bool
Keeps an exiting root mounted until its entire nested subtree exits. Once false, the host may release that view/entity and restore focus.
Sourcepub fn is_animating(&self) -> bool
pub fn is_animating(&self) -> bool
Whether a trajectory, dependent child, or stagger delay is pending.
Sourcepub fn completion(&mut self) -> Completion ⓘ
pub fn completion(&mut self) -> Completion ⓘ
Observes the current change; replacing it or dropping the tree cancels.
Trait Implementations§
Source§impl<K, V> Deref for MotionTreeState<K, V>
impl<K, V> Deref for MotionTreeState<K, V>
Auto Trait Implementations§
impl<K, V> Freeze for MotionTreeState<K, V>where
MotionTree<K, V>: Freeze,
impl<K, V> RefUnwindSafe for MotionTreeState<K, V>where
MotionTree<K, V>: RefUnwindSafe,
impl<K, V> Send for MotionTreeState<K, V>where
MotionTree<K, V>: Send,
impl<K, V> Sync for MotionTreeState<K, V>where
MotionTree<K, V>: Sync,
impl<K, V> Unpin for MotionTreeState<K, V>where
MotionTree<K, V>: Unpin,
impl<K, V> UnsafeUnpin for MotionTreeState<K, V>where
MotionTree<K, V>: UnsafeUnpin,
impl<K, V> UnwindSafe for MotionTreeState<K, V>where
MotionTree<K, V>: UnwindSafe,
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