pub struct MotionState { /* private fields */ }Expand description
Retained motion for one logical object, owned by a view or keyed collection.
Dropping this value cancels motion. Retain it through exit and reuse it for
re-entry; replacing it with Default explicitly resets mount history. Sampling
is O(1), uses no heap, and does not advance settled trajectories.
Implementations§
Source§impl MotionState
impl MotionState
Sourcepub fn sample(
&mut self,
motion: Motion,
now: Duration,
reduced_motion: bool,
) -> Frame
pub fn sample( &mut self, motion: Motion, now: Duration, reduced_motion: bool, ) -> Frame
Samples absolute monotonic time. Identical targets do not restart. Each
property retargets independently, preserving spring velocity. Omitted layout
targets retain their previous destination. Reduced motion snaps and exits.
Do not mix this clock with the native frame clock on the same state.
Source§impl MotionState
impl MotionState
Sourcepub fn frame(&mut self, motion: Motion, window: &mut Window, cx: &App) -> Frame
pub fn frame(&mut self, motion: Motion, window: &mut Window, cx: &App) -> Frame
Samples native monotonic time and GPUI’s reduced-motion flag. Call only
from Render::render or an element drawing phase: frame requests require
an active view. Mutate model state and call cx.notify() from handlers.
No frames are scheduled after settling or after a reduced-motion snap.
use gpui::{AnyElement, App, Window, div, prelude::*};
use gpui_ce_motion::{Motion, MotionState, Target};
fn panel(state: &mut MotionState, open: bool, window: &mut Window, cx: &App) -> AnyElement {
let frame = state.frame(
Motion::new(Target::default()).present(open), window, cx,
);
frame.render(|frame| frame.apply(div().id("panel").child("Panel")))
}Trait Implementations§
Source§impl Debug for MotionState
impl Debug for MotionState
Auto Trait Implementations§
impl Freeze for MotionState
impl RefUnwindSafe for MotionState
impl Send for MotionState
impl Sync for MotionState
impl Unpin for MotionState
impl UnsafeUnpin for MotionState
impl UnwindSafe for MotionState
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