Struct google_gamesmanagement1_management::api::EventMethods [−][src]
pub struct EventMethods<'a> { /* fields omitted */ }
Expand description
A builder providing access to all methods supported on event resources.
It is not used directly, but through the GamesManagement
hub.
Example
Instantiate a resource builder
extern crate hyper;
extern crate hyper_rustls;
extern crate yup_oauth2 as oauth2;
extern crate google_gamesmanagement1_management as gamesmanagement1_management;
use std::default::Default;
use oauth2;
use gamesmanagement1_management::GamesManagement;
let secret: oauth2::ApplicationSecret = Default::default();
let auth = yup_oauth2::InstalledFlowAuthenticator::builder(
secret,
yup_oauth2::InstalledFlowReturnMethod::HTTPRedirect,
).build().await.unwrap();
let mut hub = GamesManagement::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots()), auth);
// Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
// like `reset(...)`, `reset_all(...)`, `reset_all_for_all_players(...)`, `reset_for_all_players(...)` and `reset_multiple_for_all_players(...)`
// to build up your call.
let rb = hub.events();
Implementations
Create a builder to help you perform the following task:
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Arguments
eventId
- The ID of the event.
Create a builder to help you perform the following task:
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Create a builder to help you perform the following task:
Resets all draft events for all players. This method is only available to user accounts for your developer console.
Create a builder to help you perform the following task:
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
Arguments
eventId
- The ID of the event.
pub fn reset_multiple_for_all_players(
&self,
request: EventsResetMultipleForAllRequest
) -> EventResetMultipleForAllPlayerCall<'a>
pub fn reset_multiple_for_all_players(
&self,
request: EventsResetMultipleForAllRequest
) -> EventResetMultipleForAllPlayerCall<'a>
Create a builder to help you perform the following task:
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
Arguments
request
- No description provided.