pub struct Opengl {
pub draw_crosshair: bool,
pub inner: (EventLoop<()>, Render),
/* private fields */
}
Available on crate feature
opengl
only.Expand description
An OpenGL presentation backend
Fields§
§draw_crosshair: bool
§inner: (EventLoop<()>, Render)
Implementations§
Source§impl Opengl
impl Opengl
pub fn inner(&self) -> &(EventLoop<()>, Render)
pub fn inner_mut(&mut self) -> &mut (EventLoop<()>, Render)
pub fn frame(&self) -> u64
pub fn screen_tiles_id(&self) -> &NodeId
pub fn dimensions(&self) -> Pixel
pub fn pointer_sentivity(&self) -> f32
pub fn set_pointer_sensitivity(&mut self, pointer_sensitivity: f32)
pub fn load_pointer( &mut self, key: PointerTextureIndexRepr, bytes: &[u8], offset: Vector2<i16>, )
pub fn load_textures( &mut self, textures_16x16: &[&'static str], textures_64x64: &[&'static str], textures_anysize: &[&'static str], )
Trait Implementations§
Source§impl Presentation for Opengl
impl Presentation for Opengl
Source§fn make_interface<A: Application>() -> Interface<A, Self>
fn make_interface<A: Application>() -> Interface<A, Self>
Create a new interface with a root screen pixel frame element and child screen tile frame element
fn get_input(&mut self, input_buffer: &mut Vec<Input>)
fn display_view<V: AsRef<View>>( &mut self, view_tree: &Tree<V>, _display_values: Drain<'_, (NodeId, Display)>, )
impl Graphics for Opengl
Auto Trait Implementations§
impl !Freeze for Opengl
impl !RefUnwindSafe for Opengl
impl !Send for Opengl
impl !Sync for Opengl
impl Unpin for Opengl
impl !UnwindSafe for Opengl
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