pub struct Opengl {
pub draw_crosshair: bool,
pub inner: Render,
/* private fields */
}Available on crate feature
opengl only.Expand description
Rendering backend that can receive and handle display updates
Fields§
§draw_crosshair: bool§inner: RenderImplementations§
Source§impl Opengl
impl Opengl
Sourcepub fn init(tileset_id: Option<DefaultTilesetId>) -> Self
pub fn init(tileset_id: Option<DefaultTilesetId>) -> Self
Get the windowed context and display receiver and create the Opengl backend. This function will not return until the Remote struct has been created.
pub fn inner(&self) -> &Render
pub fn inner_mut(&mut self) -> &mut Render
pub fn frame(&self) -> u64
👎Deprecated: use remote::frame() function instead
pub fn display_counter(&self) -> u64
pub fn reset_display_counter(&mut self)
pub fn load_pointer( &mut self, key: PointerTextureIndexRepr, bytes: &[u8], offset: Vector2<i16>, )
pub fn load_textures( &mut self, textures_16x16: &[&'static str], textures_64x64: &[&'static str], textures_anysize: &[&'static str], )
pub fn process_display_events(&mut self)
pub fn update_and_do_frame(&mut self)
Auto Trait Implementations§
impl !Freeze for Opengl
impl !RefUnwindSafe for Opengl
impl !Send for Opengl
impl !Sync for Opengl
impl Unpin for Opengl
impl !UnwindSafe for Opengl
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