Struct gol_renderer::state_visual::mapping::DiscreteStateColorMap[][src]

pub struct DiscreteStateColorMap { /* fields omitted */ }

Implementations

impl DiscreteStateColorMap[src]

pub fn new(state_count: usize) -> Self[src]

pub fn with_decaying_alpha(self) -> Self[src]

pub fn state_count(&self) -> usize[src]

pub fn should_decay_alpha(&self) -> bool[src]

Trait Implementations

impl Clone for DiscreteStateColorMap[src]

impl<T> StateVisualMapping<T, RGBA<u16, u16>> for DiscreteStateColorMap where
    T: PrimInt + Unsigned + ToPrimitive
[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.