Struct godot::classes::visual_shader_node_texture::TextureType
source · pub struct TextureType { /* private fields */ }Implementations§
source§impl TextureType
impl TextureType
sourcepub const DATA: TextureType = _
pub const DATA: TextureType = _
Godot enumerator name: TYPE_DATA
sourcepub const COLOR: TextureType = _
pub const COLOR: TextureType = _
Godot enumerator name: TYPE_COLOR
sourcepub const NORMAL_MAP: TextureType = _
pub const NORMAL_MAP: TextureType = _
Godot enumerator name: TYPE_NORMAL_MAP
sourcepub const MAX: TextureType = _
pub const MAX: TextureType = _
Godot enumerator name: TYPE_MAX
Trait Implementations§
source§impl Clone for TextureType
impl Clone for TextureType
source§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for TextureType
impl Debug for TextureType
source§impl EngineEnum for TextureType
impl EngineEnum for TextureType
source§impl FromGodot for TextureType
impl FromGodot for TextureType
source§fn try_from_godot(
via: <TextureType as GodotConvert>::Via,
) -> Result<TextureType, ConvertError>
fn try_from_godot( via: <TextureType as GodotConvert>::Via, ) -> Result<TextureType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.source§impl GodotConvert for TextureType
impl GodotConvert for TextureType
source§impl Hash for TextureType
impl Hash for TextureType
source§impl IndexEnum for TextureType
impl IndexEnum for TextureType
source§impl PartialEq for TextureType
impl PartialEq for TextureType
source§fn eq(&self, other: &TextureType) -> bool
fn eq(&self, other: &TextureType) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl ToGodot for TextureType
impl ToGodot for TextureType
source§fn to_godot(&self) -> <TextureType as GodotConvert>::Via
fn to_godot(&self) -> <TextureType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
source§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureType
impl Eq for TextureType
impl StructuralPartialEq for TextureType
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)