pub struct TextureType { /* private fields */ }Implementations§
Source§impl TextureType
impl TextureType
Sourcepub const DATA: TextureType
pub const DATA: TextureType
Godot enumerator name: TYPE_DATA
Sourcepub const COLOR: TextureType
pub const COLOR: TextureType
Godot enumerator name: TYPE_COLOR
Sourcepub const NORMAL_MAP: TextureType
pub const NORMAL_MAP: TextureType
Godot enumerator name: TYPE_NORMAL_MAP
Sourcepub const MAX: TextureType
pub const MAX: TextureType
Godot enumerator name: TYPE_MAX
Trait Implementations§
Source§impl Clone for TextureType
impl Clone for TextureType
Source§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureType
impl Debug for TextureType
Source§impl EngineEnum for TextureType
impl EngineEnum for TextureType
fn try_from_ord(ord: i32) -> Option<TextureType>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [TextureType]
fn values() -> &'static [TextureType]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<TextureType>]
fn all_constants() -> &'static [EnumConstant<TextureType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for TextureType
impl FromGodot for TextureType
Source§fn try_from_godot(
via: <TextureType as GodotConvert>::Via,
) -> Result<TextureType, ConvertError>
fn try_from_godot( via: <TextureType as GodotConvert>::Via, ) -> Result<TextureType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.Source§impl GodotConvert for TextureType
impl GodotConvert for TextureType
Source§impl Hash for TextureType
impl Hash for TextureType
Source§impl IndexEnum for TextureType
impl IndexEnum for TextureType
Source§impl PartialEq for TextureType
impl PartialEq for TextureType
Source§impl ToGodot for TextureType
impl ToGodot for TextureType
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <TextureType as GodotConvert>::Via
fn to_godot(&self) -> <TextureType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureType
impl Eq for TextureType
impl StructuralPartialEq for TextureType
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more