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UnityMesh

Struct UnityMesh 

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pub struct UnityMesh {
    pub name: String,
    pub positions: Vec<[f32; 3]>,
    pub submeshes: Vec<UnitySubmesh>,
}
Expand description

A glTF mesh converted into Unity’s left-handed coordinate system, ready to be assigned to a UnityEngine.Mesh.

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§name: String

Derived name for UnityEngine.Mesh.name.

§positions: Vec<[f32; 3]>

All vertex positions concatenated across every primitive (left-handed, X negated). Tightly packed [x, y, z] floats.

§submeshes: Vec<UnitySubmesh>

One submesh per glTF primitive. All indices are absolute into positions.

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