pub struct UnitySubmesh {
pub indices: UnityIndices,
}Expand description
A single submesh, corresponding to one glTF primitive.
Fields§
§indices: UnityIndicesTriangle indices with winding order reversed for Unity’s left-handed convention. Format is shared across all submeshes and determined by total vertex count.
Auto Trait Implementations§
impl Freeze for UnitySubmesh
impl RefUnwindSafe for UnitySubmesh
impl Send for UnitySubmesh
impl Sync for UnitySubmesh
impl Unpin for UnitySubmesh
impl UnsafeUnpin for UnitySubmesh
impl UnwindSafe for UnitySubmesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more