pub struct Scene {
pub name: Option<String>,
pub nodes: Vec<usize>,
pub bounds: Aabb3,
}
Fields§
§name: Option<String>
§nodes: Vec<usize>
§bounds: Aabb3
Implementations§
Trait Implementations§
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impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
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