Struct gltf_json::mesh::Mesh [−][src]
pub struct Mesh {
pub extensions: Mesh,
pub extras: Extras,
pub primitives: Vec<Primitive>,
pub weights: Option<Vec<f32>>,
}A set of primitives to be rendered.
A node can contain one or more meshes and its transform places the meshes in the scene.
Fields
extensions: Mesh
Extension specific data.
extras: Extras
Optional application specific data.
primitives: Vec<Primitive>
Defines the geometry to be renderered with a material.
weights: Option<Vec<f32>>
Defines the weights to be applied to the morph targets.
Trait Implementations
impl Clone for Mesh[src]
impl Clone for Meshfn clone(&self) -> Mesh[src]
fn clone(&self) -> MeshReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Mesh[src]
impl Debug for Meshfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Validate for Mesh[src]
impl Validate for Meshfn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
fn validate_minimally<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), Validates only the invariants required for the library to function safely.
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), [src]
fn validate_completely<P, R>(&self, _root: &Root, _path: P, _report: &mut R) where
P: Fn() -> Path,
R: FnMut(&Fn() -> Path, Error), Validates the data against the glTF 2.0 specification. Read more
impl<'a> Get<Mesh> for Root[src]
impl<'a> Get<Mesh> for Root