Struct gltf_json::extensions::mesh::Mesh[][src]

pub struct Mesh {}

A set of primitives to be rendered.

A node can contain one or more meshes and its transform places the meshes in the scene.

Trait Implementations

impl Clone for Mesh
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Mesh
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Formats the value using the given formatter. Read more

impl Default for Mesh
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Returns the "default value" for a type. Read more

impl Validate for Mesh
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Validates only the invariants required for the library to function safely.

Validates the data against the glTF 2.0 specification. Read more

Auto Trait Implementations

impl Send for Mesh

impl Sync for Mesh