pub struct Pipeline<V: VertexType, I: VertexType> {
pub glcore: Rc<GLCore>,
pub mesh: Rc<dyn GenericMeshWithMaterial>,
pub shader: Rc<Shader>,
/* private fields */
}
Expand description
The pipeline is used to draw a mesh with a shader to a framebuffer.
Fields§
§glcore: Rc<GLCore>
§mesh: Rc<dyn GenericMeshWithMaterial>
§shader: Rc<Shader>
Implementations§
Source§impl<V: VertexType, I: VertexType> Pipeline<V, I>
impl<V: VertexType, I: VertexType> Pipeline<V, I>
Sourcepub fn new(
glcore: Rc<GLCore>,
mesh: Rc<dyn GenericMeshWithMaterial>,
shader: Rc<Shader>,
) -> Result<Self, PipelineError>
pub fn new( glcore: Rc<GLCore>, mesh: Rc<dyn GenericMeshWithMaterial>, shader: Rc<Shader>, ) -> Result<Self, PipelineError>
Create a new pipeline
Sourcepub fn bind<'a>(&'a self) -> Result<PipelineBind<'a, V, I>, PipelineError>
pub fn bind<'a>(&'a self) -> Result<PipelineBind<'a, V, I>, PipelineError>
Bind the pipeline for drawing
Sourcepub fn get_typename_of_vertex_struct_member(data: &dyn Any) -> &str
pub fn get_typename_of_vertex_struct_member(data: &dyn Any) -> &str
Get the exact type of the struct member by the member instance
Trait Implementations§
Source§impl<V: VertexType, I: VertexType> Debug for Pipeline<V, I>
impl<V: VertexType, I: VertexType> Debug for Pipeline<V, I>
Source§impl<V: VertexType, I: VertexType> Drop for Pipeline<V, I>
impl<V: VertexType, I: VertexType> Drop for Pipeline<V, I>
Auto Trait Implementations§
impl<V, I> Freeze for Pipeline<V, I>
impl<V, I> !RefUnwindSafe for Pipeline<V, I>
impl<V, I> !Send for Pipeline<V, I>
impl<V, I> !Sync for Pipeline<V, I>
impl<V, I> Unpin for Pipeline<V, I>
impl<V, I> !UnwindSafe for Pipeline<V, I>
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