Module pipeline

Source
Expand description

The most basic OpenGL Vertex Array Object that manages the pipeline from the data source in the array buffer to the shader attrib inputs

Structs§

Pipeline
The pipeline is used to draw a mesh with a shader to a framebuffer.
PipelineBind
The binding state of the pipeline
UnusedType
The unused type for you if you don’t want to use the instanced mesh

Enums§

PipelineError
The error of the pipeline

Traits§

VertexType
The trait that the struct of vertices or instances must implement