Expand description
The most basic OpenGL Vertex Array Object that manages the pipeline from the data source in the array buffer to the shader attrib inputs
Structs§
- Pipeline
- The pipeline is used to draw a mesh with a shader to a framebuffer.
- Pipeline
Bind - The binding state of the pipeline
- Unused
Type - The unused type for you if you don’t want to use the instanced mesh
Enums§
- Pipeline
Error - The error of the pipeline
Traits§
- Vertex
Type - The trait that the struct of vertices or instances must implement